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Re: A few questions
Thanks. I'll probably be able to find it with a search engine. Does anyone know why I can't find my tileset file when I try to import it into Zquest.
Also, how can you asign more than one dmap to the same map. e.g. make two dungeons on one map and make them different colors with different music.
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Re: A few questions
Create two new DMaps, and assign them both to the same map. than set each one with the color/midi/whatever you want. Than when warping to that map, simple set the DMap No. to whatever DMap you want for that map.
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Re: A few questions
Wow, that simple! Anyways, does anyone now why to get the stairs to appear when you blow the wistle, I have to blow it twice and then the water anywhere on the map becomes walkable?
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Re: A few questions
I'm not sure how these work differently from each other, as I only ever use the second one, but...
1.) Whistle->Stairs Screen Flag. And set your secret combo "Stairs" to stairs(Duh) I don't know if this activates all secrets on the screen, or just the stairs.
2.) Flag 3 "Whistle" makes the combo it's over a whistle spot. if you play the whistle there, all secrets on the screen activate.
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Re: A few questions
Well that explains it. Now, another question (or two). First, why is it that when I try to import a tileset, I look in the folder it's in and see no contents. Secondly, I have been using the pure tileset by making a copy of the 2.10 test and deleting the maps and everything, but the don't work. I'll pick them up and the number of doesn't rise or anuthing. Anyone know why?
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Re: A few questions
Well don't use 2.10 test then, use the pure tileset...
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Re: A few questions
You don't seem to get what I'm saying. When I try to import it, I will look in its file and zquest shows no contents of the file, like it doesn't exist or something.
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Re: A few questions
With a tileset in .qst format like that one, you don't import it, it's unpassworded, so you open it like you would any quest and just use it
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Re: A few questions
Oh, well that could explain. Now, three questions. First, why is it that Link's sprites all show as using the wierd first tile that looks like two and a half hearts? Second, is there any guide or something for the 2.5 beta enemy editor? And third, how do you make it where you can push large objects made of multiple combos without pushing each individual combo seperately, like in pineconn's link to the heavens demo.
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Re: A few questions
well, if you're using 2.5, go into Quest --> Graphics --> Sprites --> Link and click on the boxes and set the tiles to the correct ones, which should sort out your first problem, dunno bout the others