Re: Gravity in sideview areas
Hmm, this is pretty good! Just some quick questions:
- Would it be possible to attach Saffith's script as an item script, making it really a Roc's Feather?
- Could the sidescroller script be modified to hide Link (but not actually stash him in a corner of the screen somewhere) and display an animation for him jumping or being in mid-air? This would be extremely useful for a Metroid-style implementation.
Re: Gravity in sideview areas
Saffith, there is currently no boolean XOR; the XOR operator (^) performs a bitwise XOR.
Re: Gravity in sideview areas
A very, very, very, very, very, very (etc) minor upgrade to Saffith's Top Down jump script. I opened it up and replaced the .. er .. something something "B" with .. the something something "R" ... and now Link can use the bombs and the Moblins drop. So yeah, "R" jumps instead of "B" which now lets you use any item you want.
... Wow, that's so petty relative to Saffith's and _L_'s amazing scripts. XD
I wonder what else can be done with this. I'm so seriously looking into setting up this script to tie it to an item instead of the "R" key, ...
Or better yet, I should go craft a screen mockup of the "Extra Button" DN and I spoke about a month ago, where you can tack an extra button into ZC that doesn't actually DO anything unless you set a script to use it. It'd just be like an A or B button, but unless there's a script attached to it, it won't be used at all.
I'm sure that'd be pretty easy for the devs to do, right? There's already an InputA and InputB and R and L button, eh? Why not an InputC portion to the code? Add in a third button to the Key Config area in ZC, ... ...
Re: Gravity in sideview areas
Ummm.I'm prety sure I set it up just like in the example, but for some reason, if you press sideways in mid jump, Link stops falling and walks sideways. What am I doing wrong?
Re: Gravity in sideview areas
I got the same problem as Amaster42 so I just took the actual gravity quest and modified it.
By the way, Saffith, do you want to seperate your example into another thread? Right now its hidden away in this thread so some people might not be able to find it.
Re: Gravity in sideview areas
If you jump diagonally (up and left) into the trees, it'll make Link swim, but moving in another direction will make it work normally
Now you just need a splash sound and a splash animation when you jump into water and shallow water
[edit] Also, when you get a clock, Link stops flashing while in midair, and returns to his normal colors
Re: Gravity in sideview areas
Yeah, it's certainly a bit buggy. I'll see if I can't improve it a bit in the next few days. There are a lot of problems that just can't be fixed right now, though, or at least not very well.
Quote:
Originally Posted by bigjoe
By the way, Saffith, do you want to seperate your example into another thread? Right now its hidden away in this thread so some people might not be able to find it.
Nah. Thanks, but it's all right for now.
Re: Gravity in sideview areas
This is genius!
The SFX is loud though..
This reminds me of Graal's coding for their gravity mode.
Edit: OMG that roc's feather demonstation quest is awesome! HOLY ****!
Re: Gravity in sideview areas
Quote:
Originally Posted by
Mega Link
How do you change the button to press to jump? I want it so you press up to jump.
Well?
Re: Gravity in sideview areas
In the code, there is something that says something like "PressB" or something like that. Change B to whatever you want.