Are you sure you're redownloading and replacing the current zelda-w.exe with the new one? I'm positive that there's supposed be more in that file after 'scrolling up'. At least one more line, if not more...
I'll be back in about 15 minutes btw.
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Are you sure you're redownloading and replacing the current zelda-w.exe with the new one? I'm positive that there's supposed be more in that file after 'scrolling up'. At least one more line, if not more...
I'll be back in about 15 minutes btw.
yep, but I'll run the last one again in case something went afoul overwritting it.
This time I'll delete the zelda-w.exe outright before unzipping the new.
This time I deleted the 116test.zip and the zelda-w.exe file before downloading and running again.
here's the result.
Quote:
Zelda Classic v2.11 Beta (Build 16)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (633.25k/637.25k)... OK
Allocating combo buffer (5.98k/643.23k)... OK
Allocating string buffer (9.75M/10.38M)... OK
Allocating door combo buffer (159.50k/10.53M)... OK
Allocating dmap buffer (236.00k/10.76M)... OK
Allocating combo buffer (1.62M/12.38M)... OK
Allocating color data buffer (158.11k/12.54M)... OK
Allocating tile buffer (511.88k/21.04M)... OK
Allocating trash buffer (97.66k/21.13M)... OK
Allocating item buffer (17.00k/21.15M)... OK
Allocating weapon buffer (2.00k/21.15M)... OK
Allocating guy buffer (20.00k/21.17M)... OK
Allocating combo class buffer (29.39k/21.20M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Loading saved games... Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Reading SFX Data...okay.
Done.
OK
Initializing sound driver... OK
Triplebuffer available
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting ...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Reading SFX Data...okay.
Done.
scrolling up
I'm an idiot. NOW I see what's wrong, and I should've seen it from the beginning.
Redownload it just once more, and tell me if the bug goes away.
We'll work on optimizaing the engine when the time comes. There are definitely some bottlenecks that need to be addressed, but not until we get some sort of stability first.
And btw, I'v decided not to go through with Z3 scrolling, at least not until 2.5 is released.
Yes, I've been reading along about the Z3 scrolling thing.
I think that's a wise decision.
Too many things added too quickly can only make the job of crushing bugs a nightmare since it increases the amount of places that they could be coming from.
something like.... too many cooks spoil the broth.... or sumthin'
Make you busier than a one legged man in a butt kicking contest. ;)
Now if you can shut "L" down for a while, or get him on bugs instead of new features, a stable release might still be possible. ;)
works for me too , your the man Jman
and a very wise decision :)
side not as too why it never changed freedom... you may have had to erase your temporary files each time you downloaded it due to the download being at the same location and having the same name.
- 2.10 quests "seem" fine.
- castle haunt i couldnt enter because of unknown reasons... there was a barrier stopping me from entering the house/castle/whatever.
- zelda's quest for link 2 worked apparently fine.
- link to the darkness (1.90 quest) is showing things in caves out on the overworld.
- 1.90 quest for a save game results in a crash upon exit within ntdll.dll
- - 2.10 quests "seem" fine.
- castle haunt i couldnt enter because of unknown reasons... there was a barrier stopping me from entering the house/castle/whatever.
- zelda's quest for link 2 worked apparently fine.
- link to the darkness (1.90 quest) is showing things in caves out on the overworld.
- 1.90 quest for a save game results in a crash upon exit within ntdll.dll
- B button items wont work in your special build above... or in dinus quest you start with bombs but i couldnt use them.