For a very summary description of many of the scripts in Zodiac, you can visit this thread: http://www.armageddongames.net/forum...ad.php?t=97373
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For a very summary description of many of the scripts in Zodiac, you can visit this thread: http://www.armageddongames.net/forum...ad.php?t=97373
I was playing through, and once I got to aquarius I started not taking damage, which then righted itself, and started happening again at random intervals. I also found this screen with apparently no gravity script: http://i146.photobucket.com/albums/r...zelda001-1.jpg
You were taking damage. The problem is that scripting allows you to increment the player's current hit points even beyond the player's current maximum hit points. So when you filled up at the recharger, it was pushing your HP to unknown levels. Same happens with your magic / energy meter - it will constantly fill beyond your current maximum, so you won't notice it's dropping until it gets lower that what is displayed.
I'm adding a fix for that in the next version's script.
Oh right ok, thanks
And also, in this screen at the top of Aquarius, you can jump off from the top (as shown in the picture) but the top screen is blank, and has no gravity.
http://i146.photobucket.com/albums/r...zelda002-1.jpg
Also this screen has no gravity:
http://i146.photobucket.com/albums/r...C/zelda003.jpg
And the top half of this screen is unwalkable (well, unjumpable)
http://i146.photobucket.com/albums/r...C/zelda004.jpg
Those who know me know that I like to make seriously difficult quests. Old school Nintendo style. So it's a bit of milestone today that I've made a level SO difficult, and SO aggravating, that I'm actually going back and toning it down.
It was a level where you need to climb and grapple your way up... and if you miss a grapple (easy to do because the hookshot still doesn't get along with sideview) you fell all the way back down and get to start all over. HOORAY!
Pair that with a boss that zips around blowing you with his fans, and can push you down a hole that puts you BACK AT THE START again ...
... even using cheats I wanted to tear my eyes out trying to play through it.
So that's not going to stay in.
Update with some more stuff for you to play with.
This one is for beta 2b354 or later.
http://users.sephiroth.ws/C-Dawg/Zodiac0.25.zip
And some screenshots for you.
http://users.sephiroth.ws/C-Dawg/screen12.bmp
http://users.sephiroth.ws/C-Dawg/screen11.bmp
http://users.sephiroth.ws/C-Dawg/screen10.bmp
http://users.sephiroth.ws/C-Dawg/screen9.bmp
http://users.sephiroth.ws/C-Dawg/screen8.bmp
http://users.sephiroth.ws/C-Dawg/screen7.bmp
http://users.sephiroth.ws/C-Dawg/screen6.bmp
http://users.sephiroth.ws/C-Dawg/screen5.bmp
http://users.sephiroth.ws/C-Dawg/screen4.bmp
http://users.sephiroth.ws/C-Dawg/screen3.bmp
http://users.sephiroth.ws/C-Dawg/screen2.bmp
http://users.sephiroth.ws/C-Dawg/screen1.bmp
Another update. Mostly scripts added to this one. For instance:
1. Script that makes the player slip on side-scrolling ice;
2. Script that causes enemy projectiles to form projectile-blocking ice prisions when they hit the player; and
3. MFING Ice Beam! (Sadly, it doesn't freeze enemies. That was the original intent, but trust me, without arrays, coding it that way was a monstrous pain in the ass. As is, it just creates ice blocks when it hits a wall or an enemy. Still pretty rad.) I've got to get the Carryover flag working correctly though; as is, the Ice Beam (randomly?) stops working after awhile.
Download the new version at http://users.sephiroth.ws/C-Dawg/Zodiac.zip. (Version 346 or later) As always, thanks to Sephiroth for the hosting space.
In this update, you can get to Libra.
http://users.sephiroth.ws/C-Dawg/zelda052.bmp
And fight this fellow, who will try to freeze you in blocks of ice so he can slam into you.
http://users.sephiroth.ws/C-Dawg/zelda050.bmp
http://users.sephiroth.ws/C-Dawg/zelda051.bmp
Beat him and explore further to uncover this curious thing.
http://users.sephiroth.ws/C-Dawg/zelda054.bmp
Which turns out to be the MFING ICE BEAM.
http://users.sephiroth.ws/C-Dawg/zelda0053.bmp
Here's a list of things to do since the first time I posted a list. We left off with the Energy Beam allowing you to explore Gemini.
1. Work your way up and left in Gemini to hit the switch found there.
2. Descend to lower middle Gemini and fight the armored boss to obtain the Grapple Beam.
3. OPTIONAL - Find the passage to Taurus and fight the Giant Beam Cannon to get the Black Hole Armor. Not only is this armor more powerful than the Aquarius one, but it allows you to execute the Gravity Bomb attack, destroying all nearby enemies at the cost of a great deal of energy.
4. Return to Aries and use the Grapple Beam to explore the far upper right corner.
5. Defeat the fan-on-wheels to gain entry to Leo.
6. Explore Leo, moving to the upper middle portion of the map, and defeat the mainframe to get the Double-Jump Boots.
7. Return to lower-left Cancer and use the Double-Jump Boots to explore the new area and find Libra. (This area is a little buggy, might have to cheat).
8. In Libra, head to the upper right portion of the map to battle the Crystalline. Further on, after some annoying jumps, you'll find the Ice Beam, which replaces the Energy Beam.
-C
New custom boss to show ya. Most advanced one yet. Load up the quest file and move right to face the boss of Aquarius!
(Beta 346)
http://users.sephiroth.ws/C-Dawg/zodiac.zip
The link above your last post is broken.
Anyways...
Nice boss! Am I right in guessing you have to use that wand-type thing on it?
Nope. You can get to him before you need the Ice Beam. You just need to get your shots past his rotating shield, or hit him when he launches it at you.
The eventual idea is to have 12 Zodiac Bosses, each guarding a beam of their type. So if you beat the boss, you get the Aquarius Bubble. The beams will be exclusive - you can only have one at once. The Bubble is defensive in nature: short range, rapid fire, pushes enemies away, low power.