Re: NeoFirst Progress Tracker:
Four weeks. Buh. :sweat: Here's another, smaller update. It's not much, really. I'm starting to use Freeform combos on the overworld, and constructing more and more of it. I still have a lot to go. I also need to get some idea of what I'm going to put on the entire eastern third of the map. @ @.'
NeoFirst - Beta 10b.
Re: NeoFirst Progress Tracker:
(I kinda feel guilty for double/triple posting, but whatever. We have bigger fish to fry here.)
Okay. This is a progress report based on my work on the combo pages. I'm attempting to ensure that the tileset itself is at least presentable for future public releases.
As the majority of you know, (Hopefully more. Hell, hopefully even that expected majority. O.o' ) NeoFirst will be both an example quest and a tileset. The tileset is based off of Radien's sublime DoR tileset. The DoR tileset has little to nothing to offer 2.11's later builds, so NeoFirst's tileset addresses those issues and takes the already formidable DoR tileset by the hand and guides it into 2.11 and beyond.
I have a lot planned for it. I plan to allow a lot of its contents to be applied to layers, yet this will be entirely optional, as you will have many pre-prepared templates for such things. I plan to port all floor borders to the 2.11 style, though there won't be many of them. Users can create their own when they learn how.
Dungeon Carving mode will also be used, although I don't plan on using the ultra-fine mode. An example can be seen in the "Normal House" area of NeoFirst. You'll see that I've set something up, but you'll also see "X"'s near the end, indicating where I've omitted from the Dungeon Carving design. No, I really don't plan to include those unless I have the tiles to do so. It's a huge hassle to make. If you want to contribute towards NeoFirst, I'd be more than happy to accept and credit anything you submit, particularly towards this cause. Once they're in there, they're in forever.
I plan on creating quite a few Combo Aliases for people to use. This is the moment where I really wish there was a way to move Aliases around, like the combo page or something. One day, maybe. :rolleyes: Now, at the moment, my work in the still buggy ZC 2.11 Beta 11 has scrambled everyone single Combo Alias I've established. While the combos on the game world haven't shifted, (Thank goodness.) all of the combo aliases are now completely jumbled, and resemble nothing less than total garbage. I'll have to fix every single one of them, or just delete them outright and start anew.
(Yes folks, this is where I would make my e-Voice very very loud and say jman's name three times, watch him appear in a puff of smoke, bop him on the head or prod him with some sort of stick, and ... ... apologize for such rude behavior and plead with him to craft such a Combo Alias Editor similar to the combo page.)
So now, I've got quite a bit more room in the combo page to work with. I've added a lot more features, warps, chests, doodads, and rearranged quite a bit as well, now that I actually can. It's the Tiles page I'm a bit worried about. THAT, I'll have to move page by page to insert whatever blank space I have to.
Re: NeoFirst Progress Tracker:
Quote:
This is the moment where I really wish there was a way to move Aliases around, like the combo page or something. One day, maybe.
Hmm ... I won't promise anything yet but there just might be. I'll try.
Re: NeoFirst Progress Tracker:
I don't like how the save feature works. I was testing out the level again and I died, and I had to start from my last save. That makes me want to stop playing the game really. I like the save points, but it should be where if you die, you keep playing.
Re: NeoFirst Progress Tracker:
Quote:
Originally Posted by Shoelace
I don't like how the save feature works. I was testing out the level again and I died, and I had to start from my last save. That makes me want to stop playing the game really. I like the save points, but it should be where if you die, you keep playing.
I disagree. The reason save points are used over the Quit->Save feature is because you're supposed to clear the areas between the save points without dying.
Re: NeoFirst Progress Tracker:
I just save at every Save Point that I find. :shrug: Besides, NeoFirst is supposed to be an exhibition / demo of 2.11's new features. If the save system wasn't enabled, what would be the point? :shrug:
Shoelace, what did you mean by "I like the save points, but it should be where if you die, you keep playing." Like, .. you'd just pop right up again wherever you died? ._o'
Re: NeoFirst Progress Tracker:
I meant how I made the demo. When you die, it says to continue and retry. No save. That is what the save points are for, to save. However, it just sucks when you are in the level and then you die and you have to start from the last save point. That's just me I guess.
Re: NeoFirst Progress Tracker:
Re: NeoFirst Progress Tracker:
New Poll - Choose L2's Design based on our three entrants.
This weekend, I'll be putting together the graphics for L2's dungeon, and laying out L3's rubble as well. (Hopefully.)
Re: NeoFirst Progress Tracker:
Hey Josh. Can you give an update to the NeoFirst file. Seems every one I find doesn't exist.