the screenshots look a bit dull, but thats my opinion; maybe it's just the tileset
Printable View
the screenshots look a bit dull, but thats my opinion; maybe it's just the tileset
Probably the tileset. Plus, those are done in ZQuest. Oh, and wait till you see how dull the grayscale mode is.;) The game is much, much better.
I finished the screens of Under the Lake. I've got to go to school now, so see ya'.
It will be. I'm taking a week off, with mabey one or two small things added, but for the most part it won't be progressed on until next Saturday. I may add an opening cutscene, however.
No. That's an interesting idea, though. I might change it to something like that. It can't be implemented quite yet, because of the small part of the overworld that's finished. I'm changing it a.s.a.p. Oh, and...stupid A.O.L.! You're supposed to get an email saying there's a new post here!
There's an area now under Gerudo Desert that now holds the small wallet, instead of the obvious location in Level 4. Now it's extremely harder to find. And just so no one bugs me about it when it's release,The area where it used to be now hints to it's location. I now also have plans to implement Russell's old bonus level. It's found through bombing a wall. I'm not going to say anything more, but trust me, it worked perfect in the BS tileset.Spoiler: show
I'm starting to get in the mood for a 2nd demo! Any beta testers out there? You'll be testing levels 1-3, (possibly 4) and the overworld. It will also be easier than the last demos. (Even I thought is was kind of mean, and I'm pretty good)
I'll test it. I'm eager to see how you've interpreted it.