I see what you did there and I like it. Where have you been?
This has to return.
AHHHHHHHHHHHHHHH.
Let's get back to the regular program, he may be able to hear us, but we can't hear his bitchin'. lulz
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I see what you did there and I like it. Where have you been?
This has to return.
AHHHHHHHHHHHHHHH.
Let's get back to the regular program, he may be able to hear us, but we can't hear his bitchin'. lulz
Ahw, please don't request jumping just yet. ;) Although I could make a quasi-Jump...but it would come off as poorly emulated.
plzkthx
I'm well aware of what !Jump is! I have an idea of how this could work.
I didn't post it to show you what it was, haha. I posted it to remind you how necessary it is to the core of this game. Without Jump, this game will fail.
Something that's always bothered me about the previous incarnations of SE is how easy it is to stand in 1 tile thin choke-points and block access to areas for other players. Are you planning to do anything about this?
I've already thought my mapping over... I'm avoiding narrow passages.