Re: Metroid Prime 3: Corruption
I doubt you've ever used a firearm in your entire life if you believe the Wiimote is similar. The Wiimote is aimed at 2 infrared dots in the sensor bar, perhaps with an offset for top or bottom of the screen positioning. So pointing at a point on the screen is stupid, instead you have to see where the cursor is and change where its pointing off that which is slow and tedious compared to a mouse which has far greater percision and you can actually get used to a DPI setting so you are always spot on with your movements. Similarly you can get used to sensitivity settings on analog sticks to max out your performance. But the Wiimote you'll always be having to get your point or origin and then moving off that. Plus I find it annoying to constantly be holding the Wiimote pointing.
Also, if you pickup a weapon you've never used before you can too get a "bull's-eye". If the weapon is properly sighted and you are an experienced shooter, there's no reason you can't pickup any decent weapon and shoot with a high degree of accuracy. Honestly the Wii doesn't add any realism. It's different, that's about it. You either like it or don't, and I don't and you do.
I was skeptical about the dual analog sticks back when they were new for FPS games. I prefered 4 face buttons for movement and 1 analog for freelook. But it works out. I gave the Wiimote a chance too and as I said, the aiming doesn't work well enough for alot of gametypes.
Re: Metroid Prime 3: Corruption
Quote:
Originally Posted by
MottZilla
I was skeptical about the dual analog sticks back when they were new for FPS games. I prefered 4 face buttons for movement and 1 analog for freelook. But it works out.
Not for me.
Re: Metroid Prime 3: Corruption
Quote:
Originally Posted by
Grasshopper
Not for me.
Everything isn't suitable for everyone. :p
I prefer the Analog, if you prefer the Wiimote that's fine. The Wiimote doesn't work for the gametypes I enjoy most. However I imagine it works rather well for Metroid Prime Corruption in that it's FPS but more of an Adventure than your typical FPS.
Re: Metroid Prime 3: Corruption
I've never been able to get the hang of using dual analog. The difference between keyboard+mouse and dual analog is like the difference between writing with my right hand versus my left. I can play with dual analog if I have to, but I feel very detached and out of control, while with a mouse I feel like I have a direct mind-to-character link that transcends the controls.
Re: Metroid Prime 3: Corruption
Curious, have you tried swapping the purpose of the sticks and what game were you playing? For me I prefer to use the left stick to aim and the right for movement. The other way around and then I'm just like you said, I can play but it's no where near fun.
Re: Metroid Prime 3: Corruption
I don't prefer the Wii Remote because I've not played MP3, or any FPS game on the Wii yet.
Re: Metroid Prime 3: Corruption
Quote:
Originally Posted by
MottZilla
Curious, have you tried swapping the purpose of the sticks and what game were you playing? For me I prefer to use the left stick to aim and the right for movement. The other way around and then I'm just like you said, I can play but it's no where near fun.
I have never tried that, and I think it would be a good experiment. Thanks for that suggestion.
Re: Metroid Prime 3: Corruption
Quote:
Originally Posted by
MottZilla
I doubt you've ever used a firearm in your entire life if you believe the Wiimote is similar. The Wiimote is aimed at 2 infrared dots in the sensor bar, perhaps with an offset for top or bottom of the screen positioning. So pointing at a point on the screen is stupid, instead you have to see where the cursor is and change where its pointing off that which is slow and tedious compared to a mouse which has far greater percision and you can actually get used to a DPI setting so you are always spot on with your movements. Similarly you can get used to sensitivity settings on analog sticks to max out your performance. But the Wiimote you'll always be having to get your point or origin and then moving off that. Plus I find it annoying to constantly be holding the Wiimote pointing.
Also, if you pickup a weapon you've never used before you can too get a "bull's-eye". If the weapon is properly sighted and you are an experienced shooter, there's no reason you can't pickup any decent weapon and shoot with a high degree of accuracy. Honestly the Wii doesn't add any realism. It's different, that's about it. You either like it or don't, and I don't and you do.
I was skeptical about the dual analog sticks back when they were new for FPS games. I prefered 4 face buttons for movement and 1 analog for freelook. But it works out. I gave the Wiimote a chance too and as I said, the aiming doesn't work well enough for alot of gametypes.
I have all three shooting sports merit badges in Boy Scouts, thank you very much. And I hunt (5 deer). :p
I see that we will get nowhere arguing since we both are firm in our beliefs. I'm just going to drop it right now. (And I'm not saying this because I cannot rebut anything, because I could rebut the middle part of ¶1.)
Anyway, some prefer 1 analog stick + 4 buttons, some prefer 2 analog sticks, some prefer the mouse, and some prefer the Wiimote. Simple as that.
Re: Metroid Prime 3: Corruption
Quote:
Originally Posted by
Pineconn
Anyway, some prefer 1 analog stick + 4 buttons, some prefer 2 analog sticks, some prefer the mouse, and some prefer the Wiimote. Simple as that.
Mottzilla's making a speculative claim that the wii-mote can't be responsive enough for fast paced FPS games, particularly in multiplayer.
None of us really know for sure how accurate that is without having played a FPS under those conditions with wii-mote aiming.
I'd think however if dual-analog sticks can make playable FPS(and they can) compared to the old Mouse+Keyboard, then the same could be applied to the Wii-mote+nunchuck. It would require the user be versed in the game and the control scheme, but the same is true for dual-analog sticks. I was pretty retarded with the dual-analog sticks on Red Faction years ago to start(and seriously thought there was no way this control scheme works well for FPS), but I got the hang of it and wound up doing pretty spectacularly in a multiplayer session.
Not that this will convince people who are perfectly fine with dual-analog controls for FPS. I just think its overly dismissive to make those claims about the wii-mote without actual real experience in the settings described. Or its overly fanboy-ish.
Re: Metroid Prime 3: Corruption
There's an article on IGN about Medal of Honor Heroes 2, and it talks about how it's shaping up to give MP3 a run for it's money in terms of FPS controls, partly due to the extensible options. (and imo the more configuration options the better) Should be interesting to see.