Few suggestions.
Include all the documentation for ghost.zh and tango.zh.
Also, add ffcscript.zh
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Few suggestions.
Include all the documentation for ghost.zh and tango.zh.
Also, add ffcscript.zh
What am I missing? The documentation should all be in ./Docs/
ghostZHChangelog.txt
tangoZHChangelog.txt
tangoUsage.txt
tangoFAQ.txt
glost.txt
stdWeaponsReadMe.txt
...and ffscript.zh is in the package. ???
It includes:
ffscript.zh
ghost.zh
ghost_legacy.zh
laser.zh
Music.zh
particles.zh
stdCombos.zh (possibly dubious, given that most of what this does will end up in std.zh anyway
stdExtra.zh
stdWeapons.zh
styles.zh (used by Tango)
tango.zh
tangoQuickStart.zh
ZVersion.zh
If you can think of something else that should be in there, please let me know.
i didn't realize you moved them to the docs folder
never mind.
I updated the API specification documentation to v1.2, as I had forgotten to define the controller mapping changes in the previous revision. The update is linked int he top post, but you may also grab it here:
Zelda Classic and ZQuest 2.53 API Specification, v1.2 (PDF).
Also, @Tamamo , @Saffith , and others: Are there any other headers that you would like to see included by default?
I need to update ghost.zh and tango.zh for Beta 10 or RC1, whichever comes first.
Another update addendum to Beta 9:
2.53_Win_Beta_9--fixdrunkguys--fixscrollingmap.zip
This should hopefully fix the issue with dungeon maps displaying improperly through scrolling warps, without creating any new bugs.
- I would appreciate if some of you could help test this, by checking any quests that use scrolling warps and seeing if there are any new issues.
I am not thrilled with how I had to do this patch, but it will need to be this way until 2.60 territory, or whenever I rewrite warping. (I have tried to refactor warping three times !! to date.)
I updated the top post to match this build.
You forgot autoGhostReadme.txt. It's the one that details how to set up ghost.zh. Also, what if Saffith updates any of his headers? You'll have to keep the included files up to date. (ghost.zh for example was just updated sep. 11)
Also Gleeok, drunk enemies? 0_o
@ZoriaRPG
ffcscript,ghost, and tango are all used like butter now a days. Do to ease of use.
Yet another update addendum to Beta 9:
2.53_Win_Beta_9--fixdrunkguys--fixscrollingmap--extrasanitycombosm.zip
This refactors some sanity checks, and adds error messages for:
- Game->GetComboSolid
- Game->GetComboCSet
- Game->GetComboData
- Game->GetComboFlag
- Game->GetComboInherentFlag
- Game->GetComboType
- Game->SetComboCSet
- Game->SetComboData
- Game->SetComboFlag
- Game->SetComboInherentFlag
- Game->SetComboType
- I would appreciate if some of you could help test this, by testing any scripts that use these instructions, and reporting if anything has broken.
Invalid inputs for the map, screen, or combo position will now report the specific error to allegro.log, and the function will exit. Getters will return -1 to the user on error, as well as tracing an error message to the log.
Right. This will (I hope), be the last addendum to Beta 9.
I fixed the Import ZScript file lister dialogue to list .zh, .zs, .zlib, and other common extensions, rather than only listing.z files, when using the Import button to choose a file.
2.53_Win_Beta_9--fixdrunkguys--fixscrollingmap--extrasanitycombosm--importscriptsimprovement.zip
Updated again at 16:34GMT: This was a minor fix to std_functions.zh to remove a duplicate constant.