WOW....
Jman's GOT BLISTERS ON HIS FINGERS!
I say yea, leave preview mode in. ;)
How about a quick run down on how the new stuff is supposed to work, it would make testing it a WHOLE lot easier. ;)
Printable View
WOW....
Jman's GOT BLISTERS ON HIS FINGERS!
I say yea, leave preview mode in. ;)
How about a quick run down on how the new stuff is supposed to work, it would make testing it a WHOLE lot easier. ;)
Quick question, what SFX # does the feather use???
Quick question, what SFX # does the feather use???
If you downloaded 15 before this post, download this zip ile and overwrite 15. It fixes the issue with selectable jump tiles.
http://jman2050.armageddongames.net/ZCBeta/b15jump.zip
Otherwise, the full package has thse executables in place already.
Thanks Jman! I was just tinkering around with the Gravity screen flag and the "Item Falls from Ceiling" screen flag, not to mention the effects of the Roc's Feather in a gravity-enabled screen, the Hover Boots, and even side warps. I'm glad to see that the Gravity screen flag allows us to trigger the south side warp when "falling" off the south side of the screen. One thing, though- Shouldn't there now be a special warp to damage Link when he falls off the south side of a screen? It only seems fair. It'd also warp to the screen you choose, like any normal warp. The only difference is it's an insta-warp that damages Link when he tries to "use" the warp. Man, this stuff has given me NEW ideas for Realm of Mirrors! :D
FINALLY!!!! I'll be searching like crazy for bugs in the dialogue editor so you don't have to take it out. :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Found that the HC Piece slot when added using the new subscreen editor tends to tweak out STILL since last beta and just cycles through a bunch of garbage tiles. Weird.