Oh, are you referring to a cave entrance? You would have to use the combo type "Cave" to do that.
Printable View
Starting with a 99 Rupee limit:
Quest -> Init Data -> Misc tab
Near the bottom left, you should see a text field named "Rupees." To the very right of that is a field called "Max." Change the value in there to 99.
Changing the limit size of the wallet:
Now, Zelda Classic has wallets to begin with, but I'm assuming you don't want the player's rupee limit to jump from 99 to 500. Let's change that, too.
Quest -> Items -> Wallet # -> Pickup tab
I think you have to change the "Full Max" and "+Max" fields; I'm not entirely certain. This is a new interface to me, so you can either experiment, or wait for another response.
Yep! It worked. Thanks again. :)
(Please don't consider this a double-post. I didn't ask a question in my last post, and editing the post doesn't notify subscriptions.)
Anyway, on to another question for my question marathon... I thought this one would be easy to figure out, but... Well, yeah. I wanted an intro title for like if you go to a dungeon, then it would say, "Level 1", etc. Or the overworld would say, "Hyrule", etc.
I went to DMap and then typed in my overworld name in the section, "DMap Intro", but when I tested the game, nothing happened. I guess that's not how you work that, huh?
Correct. I think it's on another tab of the DMap. I'll check after I'm done my 8am final.
EDIT: Dang it, that was the longest final of my life. Anyways...
Come to think of it, you did enter it in the correct field. Not quite sure how to answer this one. Anyone else know how this works?
Hmm... It's working now. But it's weird, because first it didn't, and I saved it, too. Oh well. Is there a way to change the font/graphics of the words that come upon intro? And the color, too. Because when the title appears, it's in small white letters, and sometimes it's hard to see because it can conflict with the background.
Now I'm having a real problem with the magic system. I looked up on some tutorials, but nothing is working.
I start with no magic. I start with 3 hearts, but no magic.
I went to Quest > Init Data > Misc:
And then I changed the magic from 0 to 3 and then the max magic from 0 to 32. I saved my work, and then tested it out, but nothing happened. I thought maybe it was just the graphics of the magic meter not working, so I put a candle on the first screen just to test it out. I got the candle, and then it still didn't let me use it, because I have no magic, apparently.
And yes, of 'course, I checked the, "Enable Magic", option in the rules.
Any ideas? :\
>_< Extra Question: When I for example burn away a bush, how come it triggers my bombable wall at the same time?
Go to the Sprites menu. Under Weapons/Misc., select the first tile for the magic meter.
As for the bush triggering the bomb flag, you can only have one or the other on a screen at a time.
Okay. Well for now, I don't think I'm going to have magic in my first game anyway. Hmm, but since I won't have magic... How do I take away the part that says, "Magic", on the subscreen? This quest also involves no Triforce pieces, so how do I take away that as well? Hmm...
I'm having problems with the Bow and Arrows, too. I have the Rule checked to, "True Arrows", so that I can pick up ammunition and use it instead of Rupees, but whenever I get arrow ammunition, the arrow count doesn't go up, and it doesn't let me use my Bow. It's just the regular Bow, not the Long Bow. I don't know what the difference is anyway. What's with the silver and golden arrows?