Re: The quest for a new example quest
Ok, I give up.
I got it to highlight and even move, but the 2 on the left move at different increments as the two on the right, the two on the right will move 2 pixils while the ones on the left move 3 or 4 or 5, or up one and down another.
I'll do it the way I've been doing it, one tile at a time.
Need a degree in computer science to figure some of this crap out.
Re: The quest for a new example quest
It would probably be better as an original quest. As for the hotkeys in ZC, one of the biggest problems with the GUI si that no one knows what anything does. That will be addressed, but it's a difficult situation at the moment >_<
Re: The quest for a new example quest
Quote:
Originally Posted by Dart Zaidyer
Plus it uses so many colors that it'd be a great excuse for the new 8bpp tile mode.
.
has something been done with this?
Re: The quest for a new example quest
I'd love to create a demo quest! or at least, create graphics for it! I want to help with SOMETHING official with ZC...
Re: The quest for a new example quest
Quote:
Originally Posted by *b*
I'd love to create a demo quest! or at least, create graphics for it! I want to help with SOMETHING official with ZC...
Seconded. Your high-quality work will really help to show everyone what ZC is capable of.
Re: The quest for a new example quest
Quote:
Originally Posted by Freedom
Ok, I give up.
I got it to highlight and even move, but the 2 on the left move at different increments as the two on the right, the two on the right will move 2 pixils while the ones on the left move 3 or 4 or 5, or up one and down another.
I'll do it the way I've been doing it, one tile at a time.
Need a degree in computer science to figure some of this crap out.
No wonder. You just found a bug in ZC's Tiles Screen. ;) Kudos. XD Try to do it in 2.10. It definitely works there. It's been broken since the last beta. It -does- work in 2.10, so that may reassure you that it's a wonderful feature. ;) I use it all the time without any trouble. Don't forget to try that Ctrl+S thing while drawing. SO useful.
Y'know, we could all help create the Demo quest. It could be like a mini group quest. Each of us could put a little heart and soul into it, and make it all our own. ^_^ <3 ... lol ... We could all have an area which would match with the style of our own mind and creation, to show off what we'd likely be able to do with the engine depending on who uses it. We'd just have to work quickly to pass it off to the next person, since the import/export features are weird now.
Hey, It's a unique idea, at least. ;)
Re: The quest for a new example quest
ROFLOL that had me frustrated, I was sure I was doing it how you said and it was screwing my tiles all up.
Re: The quest for a new example quest
Quote:
Originally Posted by Freedom
ROFLOL that had me frustrated, I was sure I was doing it how you said and it was screwing my tiles all up.
XD ... I know, ... lol, ... I apologize so much for that! XD But at least we know the bug is still around. ;) It's DEFINITELY a priority bug, jman. We MUST fix this bug before we do anything else. It's getting questmakers all riled up. :p New graphics are all well and good, but if you can't DO anything with them, ...
EDIT: I'm not lazy, I'm ... just ... ... practical. o.o' I did it the old way too. > >.'
Re: The quest for a new example quest
What have you got to apologize for?
You clued me in on pressing the spacebar, which I didn't know about, it was when it still didn't work right I thought I was doing it wrong.
I've been half heartedly doing some Minish Link sprites, I have the ones walking down with the mirror sheild done, and walking down with no shield.
Re: The quest for a new example quest
About those hot keys, jman, could you give us a list of them? I'd like to add them to the help file.
These things are no help at all if people don't know about them. Couldn't they be added into the regular interface, like a right-click menu or something?