What tile set did I use?
I used PTUX with some additions from stuff I found at PZC.
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What tile set did I use?
I used PTUX with some additions from stuff I found at PZC.
http://i21.photobucket.com/albums/b2...n9/5paths2.png
...That moon looks like crap. Ah well. Guess that's what I get for going 2 months without ripping a single thing, and ripping from a NASA shot at that. I guess it's also 'cuz the moon is hyper-realistic, and nothing else is, so it just clashes. Ah well. *bangs head against wall* I had almost forgotten how incredibly easy it is to rip stuff into ZC tho, even in 4-bit.
And, Gleeock. I took a look at that palette for your castle, and it's an absolute mess.
It looks like, at first, that you're using 8-bit mode on the OW Csets (Which is smart IMO, that's what I always did for my tiles). But, upon closer inspection, you had Black as the first color in each Cset, so that means that you're doing 3 layers, 1 of each Cset, to make the castle, which makes a deep fragment of my soul very, very sad for some reason D:
So, I went ahead and got the colors of the castle from that shot all into a single Cset. Although there are probably more colors used in other parts of the tilesheet, so, if you want, PM me the tile sheet and I'll be kind enough to organize it (the palette) for you, k?
http://i21.photobucket.com/albums/b2...cedGleeock.gif
Gleeok's castle looks fine to me.
Revfan, that moon looks pretty good. The screen in general looks good. Is my assuption that this project will get scrapped and never be released correct? And I see nothing wrong with Gleok's castle.
Actually that moon looks great. Better than great actually. I dare anyone to find an 8-bit game with a better looking moon than that...seriously. From the perspective your seeing it, the only thing that might be out of place would be the clouds. If you had like layer 6 and 7 clouds that were up to par with that moon, you'd have probably one of the greatest ZC shots ever. Something to stick on the front page of zc.com.
Actually believe it or not, the way I have it set up is that entire screen is, I believe, lv pallette 3c, cset 4. It's 16 colors, the first being black. It's actually pretty organized, cset 3 is interiors and cset 2 is interiors for NPC's, shops, castle decors, that sort of thing. I always(usually) edit the palletes outside of zc before ripping them if they're 8-bit or 24-bit graphics.
And.....that is actually layer 0. There are no layers in that screenshot. There will be some lightning and rain probably when I get done with it though.
I'll put some more shots up later if you wan't to rip them, although that's most of them right there...But i've got some Tower of Bab-il, and ps1 Mysidian tower maps almost completed....and i'm rambling.....
-Revfan, you seem to be very talented at graphics. Why does everyone say that you'll never release anything? Do you just mess around with it for fun, or do you think that the graphics aren't good enough? I can't comment on gameplay, but your pics look pretty friggin good to me.
I think what the moon needs is some kind of aura around it. The moon is too sharp on that black background, so it needs some sort of "glow" around it so it would blend in a little better. Ever think about realistic stars instead of those blue things, too?Quote:
Originally Posted by Revfan9
Salamander: Volcano zone
http://i6.photobucket.com/albums/y24...zelda007-2.png
Just curious Old-Skool if you are using scripts for the weapons and enemies.
Anyway I posted some of these tiles in the other thread, but here are some actual screenies:
http://i233.photobucket.com/albums/e...9/zelda002.pngIs it cold in here?
http://i233.photobucket.com/albums/e...9/zelda003.pngSome recoloring.
http://i233.photobucket.com/albums/e...9/zelda001.pngAah, memories.
Had them just laying around, it would have been a waste to not post them. :p
Those are nice Gleeok, where are they from?
http://i146.photobucket.com/albums/r...s/zelda021.jpg
Where are you going with that sword?!
oo and my subscreen:
http://i146.photobucket.com/albums/r...C/zelda004.jpg
That's my plan, for Tetran, Golem, etc, but I have no idea how to go about it...
All the main guns are arrows, laser being a golden arrow... I need to alter the trails somehow so it has seperate horizontal and vertical tiles, and doesn't scatter about. Just stays in one line. Also, there's the issue of missiles, and maybe even scripting in options!