I think I have found a bug in the subscreen. All of the subscreen types are z3 style. How do I change this?
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I think I have found a bug in the subscreen. All of the subscreen types are z3 style. How do I change this?
upx compression requires zilch work from the end user... and takes about 15 seconds to do per exe file (if you drag and drop) and reduces the size of the exe far better then anything that i know of and as stated above this requires no work from the end user as decompression is done everytime the exe is run... so at a small (say a few 10'ths of a second) longer load time you can get a considerably smaller zip file containing the exe files plus everything else.
First of all, you guys ROCK.
Secondly, I'm using OS X (10.4.7) on a MacBook (2.0 Ghz Intel Core Duo). I don't know if this is the right thread for feedback so point me elsewhere if I'm wrong...
Downloaded beta 12D for Mac OS X and my thoughts were as follows (in order):
- Holy crap, that's small, I need to put my contacts in! (Is there no way to change the resolution? Could not find any docuemntation for the Mac beta)
- Holy crap, this is Zelda Classic!...in Mac OS X!!
- Repeat and dwelled upon #2.
- ZC uses about 45% of my processor which I suppose not because it's a hog of a game but because it's not a universal binary and is running through Rosetta emulation...
- Repeat #2.
I'm so pumped you guys are working on a Mac version. I'm not a programmer but I'm willing to help in any way to debug and test the Mac version and will subscribe to this thread if that's the best to way to help. Just let me know.
Also, any tips on the resolution change and/or full screen?
Only 45%, Stecchino? My resources get taken up between 55% and 60%. :p Zelda Classic's just a RAM intensive program, you know. As for the small screen problem... If you know what the Macintosh equivalent of Windows' Command Line is, then that's where you'd go to set the option "-scale x2", I believe it is. It's either that or "-large", I think.
Tip for the Mac version: when you take screenshots, the .bmp files are actually created within the application package. Control-click Zelda Classic and "Show Package Contents" to find them.
The Mac version crashes on launch for me. Is there someone I should send the crash log to?
I've worked out how to change the size. First, Show Package Contents. Then, open ag.cfg in TextEdit, and change the lines that sayto, I dunno, something likeCode:resx = 320
resy = 240
Code:resx = 800
resy = 600
I was hoping it'd be as simple as that. :shakeno:
My obeservations when trying this:
1. When setting resx and resy to 800 and 600, respectively, I get a game picture that is slightly bigger than the original 320 x 240 but is much smaller than 800 x 600. Also, the game becomes centered in the screen and the rest of the screen goes black, as if I invoked some sort of full-screen mode.
2. At 1024 x 768, the same full-screen effect happens with the black background (a screen capture attempt only revealed a completely black picture) but the game actually runs smaller than the "800 x 600" version. It appears to run at the original 320 x 240. :confused:
don't forget to change the "sbig = 0" line to "sbig = 1"