You mean the chaos blob things?
You have to smash the mirror.
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You mean the chaos blob things?
You have to smash the mirror.
Damn, of course. I just couldn't get there cause they always spawned and killed me.
Ok finished it. Very fun, this might become the best quest for ZC ever.
I found more bugs.
Bug #1 - When you're in the place with 2 armos statues and 4 poundable
stumps, when you walk up through the log, the A and B items switch places. Also
the southern end of the log isn't connected to the brush, but in the northern part
it is, making a graphical error.
Bug #2 - Link's right facing slash sprite is incorrect. He swings from up to right, but
he should be swinging from down to right.
Bug #3 - Link does not have the small shield, since he can't block Deku Nuts from
the scrubs. Although Link LOOKS like he has a shield...
Also I think I found arrows...am I supposed to be able to find them without the bow?
Bugs 2 and 3 are due to the fact that we're still waiting on those new Link tiles, with jumping and charging the sword and slashing to the right and other features.
O.K. You can get custom made shieldless DoR Link tiles from PureZC, though.
I.e. Here. They're nothing extremely complex though.
Bug: After escaping the moon tower, if you go back in, go downstairs and then go back up, the mirror graphics get messed up.
File not found. :mad:
Can someone re-upload this quest?
What? Oh, it's at http://l.j-factor.com/zeldaclassic/NeoFirst_L.qst. But you'll have to change the start DMap to 255 and also remove the Bottle and Water items and two heart containers from Init Data. Ya should've come here sooner!
Mmm. Well, thank ya.
Hey the demo download link doesnt work, can somone help?
Read the post two posts before your post.
Hey, I've had a change of heart. If you still haven't tried out the first 8 minutes, then consult the first post for an updated download link.
I seem to have encountered a bug in the "first 8 minutes". When I reenter the dungeon after getting the Bee Smoker, Link enters the dungeon one combo too low and is stuck on an unwalkable tile. Help?... -- Pteryx
...Oh...my...goodness...
cutscenes....moving...octo... link....mwaaaaaahh....@_@
I GOTTA FREAKING LEARN HOW TO DO THIS!!!!!!! must...learn...now to make...awesome ...cutscenes!!! ;_; ...Link to tutorial? Please?
...aaaand I'm totally stuck. I can't do ANYTHING in the dungeon.
(spoilers for safety)
Spoiler: show
and you might want to check out the forest tunnel with the 4 mini gels in there. You can go in, an dthen go out by the same entrance, and you still end up on the other side.
OK this is for beta testing right? cause I have found some errors or what appears to be errors.
In this screen there are mis matched tile colors, marked with red squares
http://i165.photobucket.com/albums/u...zelda001-1.png
And when exiting this hut it puts link here
http://i165.photobucket.com/albums/u...zelda002-2.png
which he can't go any were but to the next screen to the left and there nothing he can do there so.
And I don't think these warps are right, cause they look weird
http://i165.photobucket.com/albums/u...zelda004-1.png
And they send me here
http://i165.photobucket.com/albums/u...zelda003-2.png
and if you walk through this tree
http://i165.photobucket.com/albums/u...zelda008-1.png
it sends link here
http://i165.photobucket.com/albums/u...zelda009-1.png
oh and is the heart meter suppose to have a arrow mini tile like this
http://i165.photobucket.com/albums/u...zelda007-2.png
Guys, the town isn't finished yet. Those nonsensical rooms are for ZC bugtesting purposes.
I'll see the mismatched tiles, though.
As for solving the garden's puzzles:
* Look for a camouflaged item in the screen outside the entrance. (Note: technically optional.)
* From the entrance room, go north, east, north, east, east.
* Figure it out from here.
OK that's what I thought. I wasn't trying to be rude and say you errored or any thing, just wanted to help is all. :)
Sorry.
Also, I just noticed that, in addition to the forest passageway, one of the dungeon screen entrances has somehow become bugged. Please forgive me and redownload.
Hey, this was pretty good!
Bugs:
After loading a save, I end up in this random brownish colored dungeon room with 3-4 peahats, brick walls, and what looks like flowers on the floor.
Freeform raft: I went to the other side with the chest, then accidentally walked off the floor and drowned. I respawned on the south entrance, and no matter what I did, the raft never returned there. Ergo, it was now impossible to proceed, since the raft was forever stuck beyond my reach.
And...that patrolling Green zol... >_> uh...how the hell are you supposed to pass it on the way back without hacking in some way?!? It doesn't move far enough to go into that one hiding spot.
Gentlemen, the Zol is meant to teach you that when you stun an enemy, you can walk past it and take no damage.
That mechanic was in Zelda 1!
(Fact: at no point in the dungeon are you required to take damage.)
(...Maybe I need a fairy or something that says "When you stun an enemy, you can walk past it and take no damage!" when you talk to it.)
>_> Well, considering that the only "Stunning" item I've found is at the shop, and seeing that the town is still being made...
I didn't think of going to town to buy it. I considered the town "off limits"
You haven't found the item guarded by the bees? Or you didn't try to use it against the Zol?
You must have ran into Link's own smoke cloud. Link will take damage when he runs into candle flame-type weapons, but in this case the damage is 0.
...THAT stuns it?!? >_> I'm sure I used it, and it didn't work...
*Goes to try it again*
cool quest, I'd like to see the whole thing when it's done
I found a glitch in it though, when you go in the door with the red circle, you go into a house, and when you go back out you end up where I put the blue circle
http://www.uploadthis.co.uk/uploads/...z/zelda004.GIF
and if i go into this house and come out, I'm stuck in the grass
http://www.uploadthis.co.uk/uploads/...z/zelda005.GIF