Actually Y needs to be 180. That might have been the problem, it has to be as low on the screen as you can place it, flush with the screen's edge (even though the bottom half of the combo isn't visible in ZC).
Printable View
It seems to me that using the green warp square is easier than trying to set the warp co-ordinates manually.
I don't know if this has been asked, but I don't want to have the extra items (the third row of equipment items) in my quest, but the subscreen still has room for them. Is there a way to get the "classic" Zelda subscreen that doesn't have those extra items?
Quest -> Misc Data -> Master Subscreen Type -> Original/New Subscreen/etc.
I believe that is what you're looking for. If not, let me know.
That is precisely what I was looking for, thank you.
Now if I can just figure out how to get the cooler graphics like in Warlock's 210test.qst, I'd be all set.