Dlbrooks, I allready made some. Plus, all you did was move his feet and make his eyes wider, on the side ones. The rest don't really fit with the original style... His nose is also supposed to be longer
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Dlbrooks, I allready made some. Plus, all you did was move his feet and make his eyes wider, on the side ones. The rest don't really fit with the original style... His nose is also supposed to be longer
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Originally Posted by *b*
Hm. I like *b*'s more. They show more emotion.Quote:
Originally Posted by Dlbrooks
Yep! Pointy enough so that he's not left without a weapon when a red bubble steals his sword.Quote:
Originally Posted by *b*
I did it like that to make it like Z-3 :tongue:
Hmm... this a very good suggestion and I made the same mistake with Lost Isle as you did with your quest Shoelace, blarg! :p The enemies won't flash anymore, but hey, did you forget that there still are sound effects to let players know when enemies get hurt or when Link takes damage, so it's not the end of the world... but as I said, this feature would be fantastic, just donät go and add it to ZC 2.5 because I don't wanna see new bugs, lol.
I know I don't want any bugs either, but I want this. O_O lol
And yeah, I haven't been playing with speakers lately and that is why I thought of this suggest because I didn't know when I was getting hit, or when I was hitting the enemies. lol
Actually, to be honest.. You can use the "Link flickers when damaged" quest rule, and he becomes somewhat transparent as he is damaged.. I was hoping this could've been added to the enemies as well.
Well if they won't add the Hurt tiles to 2.5, the flickers thing would be cool if it was added to enemies as a quest rule. :P
As much as I've complained about the more more more thing.... I'd like to see this too. ;)
Oh, I will have to use the "Link flickers when damaged" quest rule. Thanks. But hopefully the Hurt Tiles are made in the future. But hopefully something will be added to the enemies like "enemies flicker when damaged" so at least you know when you are hitting the enemies.Quote:
Actually, to be honest.. You can use the "Link flickers when damaged" quest rule, and he becomes somewhat transparent as he is damaged.. I was hoping this could've been added to the enemies as well.