but it would enhance the life of the two keys, and frankly the magic key is useless.
Or, how about a rule that makes the magic key a special jail key?
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but it would enhance the life of the two keys, and frankly the magic key is useless.
Or, how about a rule that makes the magic key a special jail key?
I suggested this once for usefulness of Magic Key. Make it use magic. (via quest rule, of course).That way, key-related puzzles are still probable, as running out of magic stops it.
Yes, it adds to the use of the Magic Key. I don't even bother adding it in quests, its a little too cheap with some puzzles, but with this it has another use. And if you have to rewrite the Save File format, you can just do it. Our games are erased anyway.
Only 6 flags left? O_o; ..Scary man. Guess we need to stop thinking of crap for a little bit.