Well....
I didn't design this for neofirst, but figured I show you what I came up with so far anyway.
http://members.toast.net/mfreedom/gifs/sub4_ch3.gif
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Well....
I didn't design this for neofirst, but figured I show you what I came up with so far anyway.
http://members.toast.net/mfreedom/gifs/sub4_ch3.gif
I don't know exactly how this measures up, but just to show what I've been up to.
http://img90.imageshack.us/img90/656/zelda001bc7.png
I didn't make this for the contest but what the hell. Howevere I'm having a lot of trouble getting large maps to appear (note the large empty right side space).
The bottom is NOT my custom passive screen. For some reason, the DMap won't allow me to choose which subscreen for passive. I think it's a bug, but I also think someone else addressed it already.
Well, I figured "what the heck?"...
Notes:
- Yeah, I know the NeoFirst forest temple doesn't really look like the original level 9...I didn't feel like copying the exact shape, and I wanted to see how well the maps would look with most of the map space filled anyway. :p
- QST file coming soon, I'll get on it once I finish this post. Actually, it'll probably be a zipped QSU if the beta 11 imports are working in that area, as those are quite small and I'm having trouble trying to upload a 2 meg file into my Filespace account... >_< (EDIT: It's up, get it right heah. W00t.)
Editor, top subscreen in overworld:
http://www.filespace.org/4matsy/zc_sub_neo1st_zq1.png
Editor, top subscreen in dungeon:
http://www.filespace.org/4matsy/zc_sub_neo1st_zq2.png
Editor, bottom subscreen:
http://www.filespace.org/4matsy/zc_sub_neo1st_zq3.png
In-game, overworld:
http://www.filespace.org/4matsy/zc_sub_neo1st_zc1.png
In-game, dungeon:
http://www.filespace.org/4matsy/zc_sub_neo1st_zc2.png
Those chains are a nice touch. ;)
Heh.
I decided to split up the automatically-equipped (left side, brown boxes) and B-button (right side, purple boxes) items by rough categories (raft/ladder/flippers/boots improve movement over certain terrain, candle/wand/lens/spells all suck up magic, etc.)
But after splitting each category into its own box, I thought, "hmm, this looks a bit TOO separated. How can I still more clearly show that all that stuff on the right side of the screen is for the B button, without squishing everything back together, when I don't even have enough room for text labels?"
The answer: connect the boxes. :p
http://chaoszc.501megs.com/images/zelda003.png
Nothing special and likely won't win but I thought I'd share. :)
Wow, a circular item wheel... very different! o_o Where did you get that round leaf design?...Quote:
Originally Posted by Cjc7988
Incidentally, I wanted to point out something: the bow and arrow in DoR was designed specifically to be used with the exactly-as-default "New Revision 2" subscreen, which places the arrow on top of the bow in such a way that my "Longbow" would be hidden by the "bow and arrow" icon EXCEPT for the little number "2" that peeks out from behind it on the bottom left.
Unless you work it in such a way that this occurs similarly, there is no reason to use the icons exactly as they are. For instance, the place between the bow and the bowstring in the icon is filled in with not-quite-black coloring. That can be omitted if you're a perfectionist.
The "Ability Meters" area is a little weird, and the "Manual Items" area is a little crammed, but otherwise it is very nice. :)Quote:
Originally Posted by Questions
One issue, though: my leafy frames were never meant to be used in those CSets. CSet 5 only, pleez!
The round leaves are really just a segment of hair from IaN's Oracles Link face. I recolored the hair to be green and the skin to be brown, and then rotated it.
And the circular layout wasn't really my idea, it's the planned design for Twilight Princess's subscreen. I just borrowed it.
As for the bow icon, I wasn't really intending on using the Dance of Remembrance items anyway, it was just convenient at the time.
EDIT: Questions, you're missing the medallion of Light. Other than that, your layout is very nice.
Oh, really... pfft. I'd call you lazy, but it looks nice, so I have nothing to complain about. ;)Quote:
Originally Posted by Cjc7988
Interesting... I kinda like it. Where did you see a screenshot of the TP subscreen? Does the wheel itself rotate in Twilight Princess, or just the cursor?Quote:
Originally Posted by Cjc7988
:( *sniff*Quote:
Originally Posted by Cjc7988
You'd have to download a video of someone playing it. Or, check out my pic. ;)Quote:
Originally Posted by Radien ZC
[TP menu screen]
Well, that's the Wii version. You select the item with the cursor. The menu is the same in the GCN version (in a circle). The cursor moves, not the items.