Rev - too dark
LIH - perfect
Russ - Classic
Vote = LIH
Printable View
Rev - too dark
LIH - perfect
Russ - Classic
Vote = LIH
Okay, sounds simple enough.Quote:
It's simple. Never make a regular square tile without something over it(a corner or a "Mountain Top" tile) and never make the square tiles corners.
http://i21.photobucket.com/albums/b2...zelda167-1.gif
There you go. Doesn't look as good in DoR as it does in my tileset though, simply because DoR's graphics aren't made to optimize the high-contrast, dark look. I would also recommend using it with the old DoR (as I did in the above shot), since the SD3 grass makes the palette look AWFUL.
I would have to go with Russ on this one.
Rev - I agree with Wolfie, it's too dark. (Unless if Link's brightness matches with the pallete)
LiH - I almost voted for this but it's the water that killed you.
Russ - Well done. Looks pretty good for a Classic Shot
Thank you so much! I actually am using the old DoR, so it will work perfectly. Once again, thank you!
What? Somebody actually voted for me? I just submitted it quickly to get this contest started. And I actually got a vote! *Runs off happily*
Tri- may I ask how exactly the water killed it? I love DoR transparent water.
I'm guessing because it covers so much of the screen, and there is no detail under it.
Yeah, I've gotta go find some underwater detail tiles, eh?
I created a thread at Pure once. And I found some nice tiles. Search around the developer's exchange there and you'll find it.
The water kills it because the SD3 water sucks in ZC because the transparency doesn't work properly.