Re: Suggestions for Beta 9
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Originally Posted by idontknow
^That is odd, perhaps have a 'push block only' combo type which makes it so Link can't walk over it but you can push blocks onto it.
But what about water? And Hookshot Over? Pushing a block in water would be great for water-themed dungeons.
-Burn activates on contact rule.
This way burning flags will activate when your flame touches it, rather than burns out on it.
-Oh, and here's one that has been suggested for ages: The infamous Arrow Blocking combo. ;)
Re: Suggestions for Beta 9
Some self-explanitory screen flags: "Enemies do 1/2 damage", "Enemies do 2x damage" and "Enemies do 3x damage".
Screen flag "Destroyable boulders" - makes falling boulders destroyable with one hit of any weapon besides Boomerang or Hookshot.
Screen flag "Lead enemy invincible" - gives the lead enemy endless HP.
Screen flag "Lead enemy starts straight down" would compliment the following normal flags:
"Move Down" (and "Move Up", etc) changes the lead enemy's direction once it's fully on the tile.
Rules:
"Jumping Flames" - if one enemy is on fire and touches a burn flag or another enemy, the fire goes to them.
"Flame Trails" - on-fire targets leave behind firey trails that light other things on fire.
"Peahats stop often" - makes the chance of peahats stopping much larger.
Re: Suggestions for Beta 9
Here's a suggestion: How about we sort the rules into different catagories instead of them all being on different pages? For example, you can put all the animation fixes in one catagory, and place quest upgrade(like 24 hearts) into another. Sure, right now you may find that some will be overflowing while others might have 2 or 3, but in the end it will make it easier to go searching for, and it might also inspire some more suggestions, as then it will be easy to see what has, and hasn't been added.
Oh yeah, and I still want to see button activated warps, although with autowarps, it could be possible to do that. Think, if you have 2 slashable tiles, each with a different warp underneith, you could have the text say "Press down and A for Yes, Up and A for No" or somthing like that. Still, a choice combo that lets you choose between warp A and B is a good idea.
Re: Suggestions for Beta 9
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Screen flag "Lead enemy invincible" - gives the lead enemy endless HP.
Perhaps another screen flag where it'd be the second enemy which is invincible? =/ (Since they're top of the rung, and are never replaced by any enemies higher than it.) ... Hell, maybe not even a screenflag. Just make it a checkbox next to the enemy.
Re: Suggestions for Beta 9
^Good idea.
Another idea that has been suggested before:
Using up that empty space by "etc." with midi controls or something.
Re: Suggestions for Beta 9
Allow us to change the Triforce Retiweval MIDI.
Re: Suggestions for Beta 9
Good call.
WTF why has no one suggested this a bazillion times?
MORE THAN ONE ITEM PER SCREEN.
That would be great, and I can't imagine it'd be too difficult to code.
Also, with that - Grouped enemies. Like "Group 1" would trigger one secret combo, group 2 would trigger another, ect.
And how about bigger screens, while we're at it? I can imagine that'd be a bitch to implement, though. I mean like, more tiles per screen.
Re: Suggestions for Beta 9
they could increase the native resoloution and keep tiles the same size... this would mean more tiles per screen.
Re: Suggestions for Beta 9
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MORE THAN ONE ITEM PER SCREEN.
The room reset feature Jman added I think in beta 5 with some playing I think you can make it happen.
Re: Suggestions for Beta 9
How about gettin' those Enemy Contest winners implemented?