Re: Item families: Luck Ring, Whimsical Ring
I haven't played too much into OoS or OoA. Still, sounds like a good idea. For the Whimsical Rings, would we be able to decide which enemies it could work on. It would kinda ruin the fun if it worked on bosses. (Maybe disable it from instantly killing bosses, or enemies in a room with the Dungeon Boss flag checked?)
Re: Item families: Luck Ring, Whimsical Ring
Quote:
Originally Posted by
Blaman
For the Whimsical Rings, would we be able to decide which enemies it could work on. It would kinda ruin the fun if it worked on bosses.
I, conversely, think it'd be amazing if it worked on bosses!
Re: Item families: Luck Ring, Whimsical Ring
I guess it's one of those that you'd have to let the quest designer decide on. :shrug: Perhaps a "is a boss" flag for custom enemies which would determine a number of features, including being affected by the Whimsical ring, (Which I personally still think is a ridiculous name for a ring with such an effect. It reminds me of clowns and picnics. :blah: ) and the [F12 --> Boss Room] flag.
Re: Item families: Luck Ring, Whimsical Ring
You could just put the boss on a different dmap and disable the Whimsical Ring on that dmap. It would be handy as it would let you simulate a "death" spell by making a custom item that used a lot of MP and had a very high chance of inflicting instant death.
Of course, these sort of things would be really cool if they could be set to have constant MP/rupee draining and the ability to turn equipment type items on and off.
Re: Item families: Luck Ring, Whimsical Ring
Yeah, there should be some "Doesn't affect Bosses" option. I mean, I don't want some player defeating a four-headed fire gleeok just because he got lucky.
Re: Item families: Luck Ring, Whimsical Ring
I personally think that the quest maker should be able to decide. After all, it can't kill Custom Bosses no matter what :P
Re: Item families: Luck Ring, Whimsical Ring
Yeah, that would be good, maybe in the near future we should have an option of equipping rings! That way we could have rings like in the oracle games.