One huge combo page that you keep scrolling down.......and down...and down...and down.......:D
Makes it good if you're using a set like the R2 set..
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One huge combo page that you keep scrolling down.......and down...and down...and down.......:D
Makes it good if you're using a set like the R2 set..
What build is the infinite combo page in?
No public builds, yet. Only the beta testers have builds without combo pages, I think.
the combos aren't infitie, but there are more than I'll ever need.Quote:
Originally posted by DarkSFK
What build is the infinite combo page in?
What's the problem with the dungeon tiles? Are they too small for zquest or somthing? Maybe the graphics have to be extracted some other way, try romview or tilelayer on a chr dump.
The wall tiles are one tile thick rather than 2. So to make an exact set of them Zequest compatible would and will be impossible.
*ahem* could but isn't impossible! have the walls the inner tiles and have the tiles that are solid colored like the walls the outer tiles, I've done it beforeQuote:
Originally posted by Darth Cronic
The wall tiles are one tile thick rather than 2. So to make an exact set of them Zequest compatible would and will be impossible.
If you do go the way of having special 2-tile thick walls...it'd be nice to have the original ones too. I, for one, almost always use caves, now that we have layers...so I wouldn't have so much of a problem with them not fitting the ZC dungeon conventions.
I just took a look at the dungeon graphics that was dumped. You would defiatly need to mess arround witht the tiles. If the wall tile is only one tile thick(half of a ZC tile?)then you just copy, move, and overlap. It might take some work, but it can be done. I don't think the graphics for LA dungeons are stored in one ZC tile sizes(a zc tile is equal to four game tiles, like a set of stairs or a pot. Some tiles are all stored in sequence so you need to do some massive copying.).
EDIT: nevermind.