In Quest -> Init Data -> Misc: tick "Slash" to enable the slashing movement from the start
In Quest -> Graphics -> Sprites -> Link: tick "Diagonal Movement"
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In Quest -> Init Data -> Misc: tick "Slash" to enable the slashing movement from the start
In Quest -> Graphics -> Sprites -> Link: tick "Diagonal Movement"
First off, I want to thank all you regulars for loading me down with NEWB comments like I would most likely get on other gaming boards.
Second off, I want to sincerely thank you guys for giving your input and offering your help.
Third, I want to say thank you for helping locate these settings, which was so simple, but if you have no idea where to start, it's easy to get lost so I think you for that.
Thank you for posting the quest links that aren't password protected too!
And now, I present you with this dilemma! AhHaHa!
Everything works great, but this slash animation seems to be acting up.
http://i.imgur.com/ybzzJMP.jpg
Does anyone recognize this?
Thanks guys, you've been great help.
It is either quest rule->BS style animation, or, Link Sprite->BS animation, I believe.
Other things like fast scrolling, cool wipes, etc, are pretty nifty as well.
Is there something different about the collision detection in the example 1st quest? I got the collision working perfectly in a new 2.5 quest, but I just got the original example 1st and applied the scripting to that to scroll the overworld and Link gets stuck on the walls if I press towards the wall and then opposite of it really quick. I tested that out on the new 2.5 and that doesn't happen at all.. So there's something about the example 1st itself that isn't the same?