Nifty!
For another example of mischievous misuse of a game engine, check out Interactive Fiction Tetris.
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Nifty!
For another example of mischievous misuse of a game engine, check out Interactive Fiction Tetris.
What version is this for, or does it not matter? See, I've been sticking with 12d since it came out, and, well, I don't plan on switching beta versions until either b15 comes out with a lot more bugfixes (It not that I don't want to use b14 to test for bugs, it's that I have quests I want to finish for 2.11, so I need the most reliable version out so far, which for me is 12d.) or the full version is released, whichever comes first. So... Thanks.
What about a B-to-start, A-to-swing sort of thing? If the ball hits the sword, it's reflected back (angle depends on the hit point). Getting hit or missing altogether counts as a point for the other player. Like Pong, only with timing instead of just prediction and speed
That would be very cool, but thanks for pong, very much fun.
Amazing! I have pong on the atari, bt this is actually better! :D
Note to self: keep up with the scripting forum more.
Man, I'm just now finding out about this? Nicely done, Saffith. Nicely done.
my game isnt working:( :(
DAMN! What the ****!??! You really did this?
:O
I'm never going to be impressed again! And it's your fault!
I am kinda tempted to give the graphics a boost and have it look like a Mini Game in Zelda :)
what version of zc does this require?