I can dig around my Twitter. I've got quite a few good pixel artists that follow me, so if I see someone that may be able to help, I'll let you know.
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I can dig around my Twitter. I've got quite a few good pixel artists that follow me, so if I see someone that may be able to help, I'll let you know.
Yes, and I have no preference on art direction currently, pretty open to whatever.
I planned on getting a few tile samples from a few people see what stuck out.
I'll hit you up on skype or a pm here shortly.
This looks pretty cool. I would check this out if it was on steam. I wouldn't ever get this game on a phone. I have tried playing games like it on a touchscreen and it just doesn't work for me. And using my ps2 controller on my phone is never as convenient as I want it to be.
@Brasel I appreciate it man, please let me know.
I think right now it could control ok on a phone but I see it getting too complicated for that very quickly in the near future.
My biggest problem with using a touch screen for games is my thumb has no reference for what the neutral position of a dpad is and slowly moves off until I go to press up and hit right (or nothing) instead. That is the point I usually die and resist chucking my phone at something.
Second dev blog is out.
Mini maps, charging enemies, and text boxes.
https://www.armageddongames.com/2017...er-dev-blog-2/
Ooh, a project? I know you're looking for a sprite/graphics designer right now, but here's something else that's kinda important. Do you have music for it?
I will indeed need music and sound effects but haven't put much into it yet as I'm so worried about the graphics cost currently.
Okay, because I was going to offer to help with music. Though I do realize that you probably want chiptune-esque music, and I can't really do that :P