Try copying the URL to the address bar, that worked for me.
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Try copying the URL to the address bar, that worked for me.
Blah is right. It will appear that Link always has 8 more hearts than normal. I really don't want to sound like I'm posting a suggestion, but a rule "wait x frames at Link->HP 0" would be something really easy to add post 2.5. Personally, I'm more of a fan of the Moon tower dungeon pattern generator myself.
High-speed rusting is a bit of a NetHack-ism, I admit. I'm fond of it because I like the notion of water being useful in combat against non-trivial enemies.
(Another idea: Wizzrobe + Water = What happened in The Wizard of Oz. This interaction should perhaps be kept a tad secret.)
My ideas for irritating the bosses are reliant on post-2.5 enemy technology, so we won't see that just yet.
Bubbles->Fairies is, as you know, a property of Magic Powder. I've simply redefined the transformation as a reaction that Bubbles have to powder of any sort. And the same applies to the gelatinous enemies. The Zol->Statue transformation isn't, I feel, too far divorced from the Buzz Blob->Cukeman transformation or the Black Chuchu + Light -> Statue transformation.
Awakening an owl statue is what Mystery Seeds did. Given that the statue can talk, its reaction to common sand is perhaps also a property of the statue. (Also, unlike the foolish modern owls, the ancient stone owls confer purposeful advice).
I can't help but laugh. Isn't that what Hyrule is?
AH HA HA HA HA HA
Building on that idea: perhaps a big Wizzrobe boss (Carock? Or maybe some sort of fire-based wizard thingy...), and when you use the water on him he goes into the melting routine.
Complete with the "I'M MEEELTIIING WHAT A WORLD" sound clip, for great justice.
And maybe, if you beat him with water instead of the regular way, he leaves behind an item of some sort. Maybe some kind of stone or something, kinda like how lava solidifies when it's cooled...