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Yeah, I see it now. Sorry, kind of slow today.
I don't know when that originally happened, but GhostZHActiveScript didn't exist until August 2011.
qst.dat from build 1424 seems to be okay; build 1440's is bad. It's not the same, though...
Code:
(gdb) print globalmap
$4 = std::map with 6 elements = {[0] = {first = "Slot 1: ~Init",
second = "~Init"}, [1] = {first = "", second = ""}, [2] = {first = "",
second = ""}, [3] = {first = "", second = ""}, [51744] = {first = "",
second = <incomplete sequence \304>}, [52048] = {first = "",
second = "H\200\212\016\240y\226\016nit"}}
Build 1649 is when GhostZHActiveScript and slot2_icecombos first appeared.
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Thanks. It's very strange... I suppose it must be data leaking from one quest into the next one that's opened? But I don't see how, looking at the quest loading and saving code.
In any case this commit is the dead-stupid fix for now: https://github.com/ArmageddonGames/Z...f5dc5fa9e509e8