What about the difficulty level? In following with the previous design concepts wouldn't the fourth quest have to be harder than the third? It would seem silly to play them in order and find out that the fourth quest is easier than AlphaDawgs third.
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What about the difficulty level? In following with the previous design concepts wouldn't the fourth quest have to be harder than the third? It would seem silly to play them in order and find out that the fourth quest is easier than AlphaDawgs third.
Yeah, and should the text be in capital letters only, like in first through third, or can it be in lowercase too?
If you think they'd fit, just remember to use moderation.
NoQuote:
No Custom Bosses, I take it? I.e. you can't defeat Ganon in Level 9, but then face a "super" version of him immediately afterwards?
YesQuote:
Can we use Inherent flags?
YesQuote:
Can we use Chests?
It really depends on what you want to do, but anything elaborate would look out of place.Quote:
Minibosses?
What about miniboss boss music and separate Dmaps for them?
What about special warp-related events for transitioning between them and the rest of the dungeon?
NoQuote:
Can we create a new dungeon that's not a "level?" I.e. it'd have no triforce, but would have at the end, say, a Heart container?
If you find enough places to use them I guess. Remember, the overworld must be identical to the standard one.Quote:
Can we use Heart container Pieces?
YesQuote:
Can we use alter Shop Types?
If you want it to be! If you plan to go that route of course, make sure to keep it playable at least.Quote:
What about the difficulty level? In following with the previous design concepts wouldn't the fourth quest have to be harder than the third? It would seem silly to play them in order and find out that the fourth quest is easier than AlphaDawgs third.
Maybe there should be a list of usable items.
Myself, I'm keeping it classic, using only elements found in the original Legend of Zelda. That's not to say it will be easy. :)
Hmmm... this may be enough to get me back into a quest-designing mood. It's been a while since I made an all-new quest. I just need to find the time.
If AlphaDawg manages to win the same contest twice with several years between them then he is extremely awesome and I'd be disappointed in the rest of you :P
Hmmm... If AlphaDawg wins again, what would you put in to go directly to his 4th quest? Alpha is already used for the 3rd one. Dawg, maybe? :D
How about Beta. :D
Don't worry, jman. I'll make sure the competition is fierce. ;)
Anyway, I have a new question on top of my other one from earlier:
Here's my new question: Is it ok to move the cave with the first sword to a different location, or should it remain where it's always been?