Originally Posted by
pkmnfrk
Edit, RE PutPixel vs Circle:
I just did some testing. Although I got slow down for flake quantities > 500 (or so), I discovered something else in favour of using Circle. Although I have absolutely no idea how the primitive drawing system works in ZC, I can make a guess based on this experiment.
Essentially, I built in a way to switch between 5 PutPixels and 1 Circle. At 500 flakes (thats 500 circles vs 2500 PutPixels), half the PutPixel flakes didn't show up! I would switch between the two, and watch half the snow flakes blink in and out of existence. I am of the opinion that I used up all the Primitive drawing command buffer (or something to that effect).
So. I'm sticking with Screen->Circle for now.