They seem to be pretty buggy still, I was wondering weather to even report the bugs, since they are still being implemented.
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They seem to be pretty buggy still, I was wondering weather to even report the bugs, since they are still being implemented.
How do you go in preview mode?
to view what you have set up can be seen in preview mode, press X and then C
regarding the carryover feature, what happens to the combo when it reaches the edge of the map? and, is it possible to link ALL screens on a map together, to have combos travel across the entire map?
I don't know if this is the right place to post this, but...
I've just recently taken up understanding FF combos, and I know them well enough. For fun, I made a Moblin walk in a loop.
http://img.photobucket.com/albums/v1...r/zelda001.png
http://img.photobucket.com/albums/v1...r/zelda002.png
http://img.photobucket.com/albums/v1...r/zelda003.png
http://img.photobucket.com/albums/v1...r/zelda004.png
Everything works up to this point. When the Moblin reaches its starting location, a problem occurs.
http://img.photobucket.com/albums/v1...r/zelda005.png
http://img.photobucket.com/albums/v1...zelda006-1.png
Of course, the Moblin changes to the next direction on the combo list. When it runs out of Moblins, it will, of course, like it should, continue down the list. However, I want it to use only the 4 Mobin combos.
http://img.photobucket.com/albums/v1...ter/moblin.png
Is there a way so that the Moblin will use only the 4 Moblin combos without it going into the Ganon combos (and down the list infinitely)? I've just begun looking at FF combos today, so there might be a really stupidly easy way to fix this. :rolleyes:
Yes, there is a way to do this: Make a fifth moblin combo, the same as the first (walking left). Then make it cycle to the first moblin combo in the loop.
It works perfectly in the game, however, in preview mode, it may still seem buggy. See, freeform combos *I THINK* can cycle during the game but it doesn't show in zquest's preview mode, therefore appearing to be buggy.
... It's obvious that I'm too inexperienced to do so. Let me tell you what I have.
FF Combo 1 (Moblin)
-X pos of 160
-Y pos of 48
-X speed of -1
-no flags
FF Combo 2 (land - FF Combo Attr. Change)
-X pos of 80
-Y pos of 48
-Y speed of 1
-Chng Next flag is checked
FF Combo 3 (land - FF Combo Attr. Change)
-X pos of 80
-Y pos of 96
-X speed of 1
-Chng Next flag is checked
FF Combo 4 (land - FF Combo Attr. Change)
-X pos of 160
-Y pos of 96
-Y speed of -1
-Chng Next flag is checked
(Combo 5 is probably my mistake.)
FF Combo 5 (land - FF Combo Attr. Change)
-X pos of 160.0001
-Y pos of 48
-X speed of -1
-Chng Next flag is checked
This is how I have set them in my post above. How would I cycle to the first Moblin? Sorry that I'm too inexperienced with FF combos to know how to do so. :shrug: Your help would really be appreciated.
Alright, those freeform combos are fine...but Freeform combo 1 in of itself uses 4 combos (well for now anyway)...one for each direction, also cooresponding with the 4 other Freeform combos (the Freeform Attribute Change combos)
So the 4 combos are lets say left, down, right, & then up, all of them being consecutive combos in the combo table. Make a fifth consecutive combo that has the same animation as the first combo (in this example, it'd be the left facing one) It's 'next' combo (the one it will cycle to) will be the first combo in the series.
Here's a breif rundown of the Moblin combos:
1) Left-Facing: This is what you have the first Freeform combo set as.
2) Down-Facing
3) Right-Facing
4) Up-Facing
5) Left-Facing: Its 'next' combo is the first combo above.
What should happen is the 1st FFC (left facing moblin) will walk over the first Attribute Change Combo (ACC) and then change into the second combo (the down facing moblin) Then it will hit the 2nd ACC, so it becomes the third moblin in the series (right facing). Then it will later hit the 3rd ACC, and this becomes the up facing moblin, which eventually will walk over the 4th ACC, which finally changes back into the original left-facing moblin.
Since each time the moblin hits an ACC, its combo will increase by 1. In order to have the moblin go back to its original combo (the left facing moblin), you must have an extra moblin that the last ACC changes your first FFC into, which will cycle back to the first moblin...its rather complicated to explain but certainly is possible with a little experimentation & trickery.
Oh!! Yeah, that makes sense! Tried it and it worked! (As you said, it works in ZC and not in ZQuest. Odd...)
Thanks for your help (and patience ;) ).
:)