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It is used. It's passed to the base class constructor to initialize clk, which in turn is used to initialize clk2. What it ultimately controls is how long it takes for each head past the first to start moving. Why that's something you'd want to change, I have no idea.
Hmm... If I was going to choose a gleeok value to expose, it would be the shot timer (for 'breath' weapons, this would be useful), not the head movement timer. How utterly random. I'll make a note of it in the next update. I'm not even sure how to name that constant.
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That works, sure.
The thing is, it's not. "Extended ASCII" refers to any standard that fills in 128-255, but ANSI never extended ASCII beyond 7 bits. A lot of confusion seems to stem from the fact that Windows called its encodings "ANSI code pages." That was because they were supersets of ASCII, but a lot of people took it to mean that the encodings themselves were ANSI standards.
I was referencing IBM's