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the tile are in the wrong place like player tile are in the wrong place sword shields and stuff are in the wrong place too :(
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Duh. :) As I said.. the only thing that's constant is Link, Enemies, and Guys. That's it man. Everything else is just developer's choice.
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nononono the player and eniie sheets are disorder making the entir grapic pack....bad :(
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Type slower mate. Read what you're saying. :)
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ok ok the player tiles a placed wrong so when you run a quest and walk forward it's the east walking animation and so on and so forth :(
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Well, rearrange them. :) Look at a tileset that has them correct, then set yours to that.
Also, make sure the quest rule "BS Animation" is OFF if you're not using Vel's set.
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Quests meant to use BS animation for Link will have his tiles positioned differently. What's the difference? Well, BS Link has 3 frames for walking instead of 1 or 2. But that's the ONLY other way Link is arranged, so don't worry about it.
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damit that's...um.... sorry all i can say is.........
p.s. thankz:)
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I know I did my best to make sure that everything appears in regular, logical places with my CGBZ tileset, and I went out of my way to offset the tiles accordingly so you never have to change CSets.
Topic moving to Developers' Exchange.
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I have a better time not going with graphic packs, but rather with just importing tiles. It might seem monotonous, or stupid, but I like to make a whole quest in 8-bit, then transfer, so when i make my combos, they are COMPLETELY out of order