For some reason #2 is fixed, but #1 is still there. I moved both the green and the blue tiles into the bottom wall slightly, so that the top half of is the only part visible. Link still appeared up and to the left in the wall of the door.
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For some reason #2 is fixed, but #1 is still there. I moved both the green and the blue tiles into the bottom wall slightly, so that the top half of is the only part visible. Link still appeared up and to the left in the wall of the door.
Make sure those squares are right in front of the cave. Directly in front.
You mean outside? All those are one square away from the door, so right in front of it.
OO
OO
XX
XX
O=door
X=blue square
The door is two tiles wide? Then put the blue square in between the two outside like:
O O
X
O=Door
X=Square.
It's not the best drawing, but hopefully you will be able to understand it.
I was just making a square, the doors aren't 2 squares wide. It's set up just like this:
O
X
one square away from the door is the square. Like I said, it's set up the same on every door, but there's only an animation when walking out of a 'walk down' doorway.
Oh, you mean walk up doorways. There is no animation for walking out of walk up doorways. Sorry.
Oh, that's good to know. I'll take it off the bug list.
Quest development has been moved to 2.5b737 for the time being. If any big problems are found, development will switch back to 2.10. BTW, 2.5 looks like it's going to be amazing. I spent an hour just looking at all the new stuff in the beta:tongue:. New features have recently been implemented into the 2.10 version that were broken and didn't work/messed up the game, and after switching to the latest beta, all problems were fixed, with the exception of the one previous bug where Link appeared in the wall when entering a house. I believe this may be caused by the house being treated as a cave, because in the original Legend of Zelda, Link appeared to the left when entering a cave, which always had a 2-square-wide doorway, as opposed to the house's one-block doorway.
Isn't 2.5 amazing? I remember spending a whole week just looking over all the new features it had to offer.
A bunch of small fixes and additions have been added, most notably multiple-room houses(which in turn solved the only current known bug) and some simple sign-post scripts. Amaster has signed on to create at least one dungeon, and hopefully more, though I have another member to fall back on just in case. Details have been refined, as well as ground detail on the beach(for Pineconn :tongue:) among other things. Betas have been working fine, no big problems yet. The BS version is actually the farthest along, though I do still plan to release both versions.