Yes, actually I was. Not in the sense of "make you feel depressed about the project", though - more in the sense of "hey, guys, don't waste your time; your hopes will be dashed years down the road."
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Yes, actually I was. Not in the sense of "make you feel depressed about the project", though - more in the sense of "hey, guys, don't waste your time; your hopes will be dashed years down the road."
You could say the same thing about life itself. You're guaranteed to die, so why bother?
Anyone here can fill in any number of reasons why some sort of bother must be undertaken where necessary, desired, and appropriate.
Sorry :( Sadly I'm not very good at that sort of thing. Trust me, I try...
edit: and yes, I do believe life is basically pointless; I've attempted suicide numerous times in the past.
When learning or brushing up on a skill, it helps to use an existing work as a jumping board. Painters do this by producing copies of the old masters, and FFC could be construed as the programming equivalent.
While a company can copyright artwork (and music), a game mechanic cannot be patented (no matter how hard Wizards of the Coast may try). Even if Square hands down a C&D, Gleeok can simply strip out the copywritten components and the grounds for lawsuit would evaporate. In a way FFC has an even easier means of doing this due to the way it is being programmed (and would be even easier if it had a different name, like Catastrophe).