I'm actually good at the stuff you have a time with for Qt
Printable View
I'm actually good at the stuff you have a time with for Qt
Want to make a tilemap editor? :nerd:
The old one I threw together was basically a
-TreeView (that didn't even work properly)
-Scrollable render panel with notebook tabs (map)
-Scrollable render panel with notebook tabs (tileset)
-other random things.
...and worked OK.
http://i235.photobucket.com/albums/e...t_AD/meff1.jpg
Haha I'd be interested in helping out with this as well if I weren't as busy as I have been lately.
Solarus' new quest editor (Qt based C++ as opposed to Java like the original) is quite nice; perhaps there's something to be learned from it that would assist the development
of FFC's map editor? I know you complained about the code he wrote for the Solarus engine itself before, but oh well haha.
http://i.imgur.com/AA2uTw5.png
At the very least, as usual, I'd really like to see internationalization support so that users would be able to contribute translations to different languages. Solarus' quest editor has this. (^_^;)
GASP! My GUI sensors are off their radar. I would help with the GUI GLeeok. But I hate the purple stuff as much as you do.
Which is why the first RPG is called the Attack of the Purple Stuff. :)