Of course, if you don't let others test, (much,) they can't make helpful comments.
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Of course, if you don't let others test, (much,) they can't make helpful comments.
Wow...The response has been quite different than I thought. I thought more ppl would ahve at least answer 'sometimes' :) Maybe they aren't answering... ;)
Not only do I bring in testers, but I personally play over anything I put together time and time again until everything sits well with me... I test for functionality, graphical, and enemy/item placements... i have to make sure each and every screen feels well balanced, and somehow stands out from the others ;)
In case you ever wondered why AFA was taking so damned long ;)
I test everything I make.
Considering I have a rather limited connection, I can't afford to make major flaws that hinder gameplay completely when releasing betas to my testers and releasing public demos.
On top of that... I play test for level flow, how something looks in ZC compared to Zquest, if my puzzles work, and such. My beta testers are more like people who give opinions than bug testers since I try hard to eliminate many bugs I find.
I always test my stuff and try out a lot of things...I might have ONE bit---err...beta tester for BotLD, but....
I always test my stuff, but I also have other people do it, too. Different people do different things, and haveing a varietyt of testers can squish most bugs.
Never the less i test my stuff as well. Gotta stay on top and keep the bugs down' and can't allow that to happen :D
I test myself silly. Do it all the time. i'm gonna have other testers for my quest as well.