Re: I'm going to be re-jiggering the custom enemy system...
Stable release, you say? Well, if you insist, but I'll have to withhold the New Enemy Editor until afterward*. Good thing I've been working on that backwards-compatability functionality, then!
EDIT1: (Who knows, maybe with this extra time I might be able to add 2x2 enemies. It's easier than it first appears...)
EDIT2: *Unless... nah.
EDIT3: Reinstated EDIT1. Why am I so dishonest?
Re: I'm going to be re-jiggering the custom enemy system...
well, since you edited it, and added the bottom part it doesn't sound so much like a little mad kid taking his enemy editor and going home after his six month run on the playground at adding features without thought of a stable version, so instead of commenting on that I'll say that's a good plan, it needs to support 2x2 enemies, that WOULD be worth waiting for.
;)
UH OH....
You edited it back out...
Well I guess the first part of my post still stands anyway then. ;)
Re: I'm going to be re-jiggering the custom enemy system...
Sorry!
I am sometimes indecisive.
Re: I'm going to be re-jiggering the custom enemy system...
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
(Who knows, maybe with this extra time I might be able to add 2x2 enemies. It's easier than it first appears...)
Yes! YES! YES!