Here's my pathetic entry
http://hornet.sandhills.edu/mcswaint...I/T5%20(2).qst
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Here's my pathetic entry
http://hornet.sandhills.edu/mcswaint...I/T5%20(2).qst
The rules regarding the overworld say nothing about maze restriction. I explicitly asked about changing the mazes when we first discussed the rules. Your only response was in rejection of two adjacent maze paths. Therefore, your claim that my placement of mazes on the overworld disqualifies my entry is a judge ruling, which means it requires approval of the majority of the judging panel to be grounds for disqualification. Since no judging panel will be established before the general vote is complete, my quest cannot be disqualified on these grounds at this time.
On another note, I think it’s pretty bogus that you would drop these additional rules as proclamations on competitors who submitted early (in my case, a MONTH before the deadline) with three days left in the contest. So I stand by my original statement: any additional rules you would levy at this point in the contest are judge rules and need to be approved by majority vote.
If people hate the mazes on my overworld, I'll be eliminated by the popular vote. Don't dump me from competing before the contest even starts.
I just want to bring up one thing bugging me about this contest. I thought I'd elaborate on this more:
I have found almost all of the entires following more of a New Quest'ish type of power curve for enemies rather than levels sticking to mostly enemy groups that were presented on the NES. While this is very cool in a custom quest, for a Legend of Zelda quest this is kinda bad news and part of an NES limitation by memory and I think people have been abusing the heck out of this.
For everyone's information, I thought I'd post this to make it more clear (according to the 1st Quest groups):
Level 1, 2, 7: Blue and Red Goriya, Stalfos 1 and 2, Rope and Flashing Rope, Keese and Bat, Zol and Gel
Level 3, 5, 8: Blue and Red Darknut, Pols Voice, Gibdo, Keese, Zol and Gel
Level 4, 6, 9: Blue and Red Wizzrobe, Vire, Keese, Zol and Gel, Like-Like
While this isn't going to get anyone disqualified by any means, this is perturbing me a bit as a judge that people didn't seem to follow this at all. I know there is a line "Rules are made to be broken" (which I even posted in my quest), but there should be a little more respect given to this fact. The fact it's been thrown out of the window, and this is a real NES restriction, bothers me quite a lot.
Megamixing 9 isn't going to hurt much. The other levels, probably.
It also might be OK to switch colors, as long as the enemy groups are respected to some degree (as I did in my quest because my Level 9 was blue instead of white/red, so I put a Goriya level in the place of that).
Just thought I'd pass this on, since I'm probably going to have a pretty big say in judging from playing most of these.
-James
I admit, I have thrown that restriction out for the most part as well, but I have tried to have vaguely "themed" enemy groups per level. I didn't do anything crazy like put Wizzrobes and Darknuts together. I chose enemies on two criteria: difficulty and terrain. Basically, involving the controlling of when certain enemies get introduced, and keeping certain groups as the primary go-to enemy of the level. And, if that weren't confusing enough, I generally have one room in a dungeon that completely throws that out the window. It's part of the whole "keep them on their toes" mentality. I have sometimes used the old NES strategy of downgrading enemies by leaving and returning to the advantage of the player (at the cost of backtracking and taking more time, you increase your survivability--seems a fair tradeoff. If I don't want you to do that, I make it impossible or impractical).
My understanding is that it has to "look" NES-like, but if ZQ can do it, and no rules prevent it, then it is legal. Of course, authenticity is part of the grading, but pushing the limits just a bit beyond 4th quest is also one of the goals, yes?
On a different note, isn't one of the "rules" that level 9 must be the white/red color scheme?
I don't see why White/Red is one of the rules, as I've brought this up to Gleeok before. There is nothing on the NES cartridge restricting this for the hardest enemy group and is I think mostly there for tradition.
And to clarify: It's not a DQ, but enemy groups are a big part of the grading according to the people I've talked to or heard from so far.
I think it should be out. I know in my quest I used Lv. 1's color for a reason (if you play my quest you'd understand why, integral to the story)
-James
Updated:Through Travster's
The Iron Man Award (Most Difficult):
1. BigJoe
2. Nightmare
3. Chris Miller
4. Travster
5. DCSyxx
The Riddler Award (most puzzles):
1. Chris Miller
2. BigJoe
3. Nightmare
4. Travster
5. DCSyxx
The Smeargle Award (Most Creative):
1. Nightmare
2. BigJoe
3. Chris Miller
4. DCSyxx
5. Travster
The Tetris Award (Most Fun and Addictive Quest)
1. Nightmare
2. Chris Miller
3. BigJoe
4. Travster
5. DCSyxx
The NES award (Most Authentic):
1. DCSyxx
2. BigJoe
3. Chris Miller
4. Travster
5. Nightmare
DQ worthy (you've got work to do, didn't follow specs, quest may or may not be good, worst offenders first):
1. Pete and Wally
2. Shoelace
3. CJC
Cheers!
-James
Updated judging scores (excluding my own for bias reasons): (updated after BigJoe's revamp)
1. BigJoe: 90.0%
2. Chris Miller: 80.0%
3. CJC (if he fixes his maze paths): 51.0%
4. DCSyxx: 49.67%
5. Travster: 46.67%
I look forward to playing it, but I gotta put the finishing touches on mine first (time's almost out!) :)
I know I took the level enemy theme and just definstreated it
@CJC : I know what it says:
"In maintaining consistency with the first four quests, the overworld must remain almost entirely identical to those quests. There may be subtle aesthetic differences (such as changing the entrance of a dungeon to the entrance of a cave) but aside [from] that must be the same."
I don't know why it's such a big issue. Personally, I don't really care one way or another; it's just that the rules need to be changed if they are allowed. (They were off-limits in the previous contests as well)