Re: Super Mario Galaxy = God
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On a related note, FUCK that godforsaken pachinko level.
See, that's exactly it. Sunshine's were harder, only because they were friggin' rediculous and cheap (and hampered by the bad camera). There are a couple levels like that in this (some of the purple coin ones for example - like the ones where you have to ride the moving platform and if you miss just one coin you lose), but they are not nearly as bad. Overall, I think the spin-jump really saves this game in terms of controls. It gives just the right amount of percision for landing on small platforms and the like - something the Hover Nozzle did, but obviously you had to have that stupid gimmick and when it was taken away, you lost that (and I swear jumping was broken in that game.. it was missing jumps from M64 like the Z-backflip I think).
Anyways, yay 120 stars! Luigi is kind of fun to play. I only did the first level with him but I think he moves faster (but he is slippery) and he does jump a bit higher which is nice.
I heard someone say though in the level where you have to rescue Luigi, you still rescue Luigi.. hahahaha.. so there are two Luigis :D I will have to check that out.
Re: Super Mario Galaxy = God
Hah, Luigi hasn't changed a bit he still has bad traction... can he walk on water for a bit like in SM64DS? And can you change to Mario anytime you want?
Re: Super Mario Galaxy = God
This post contains spoilers. Read at your own risk.
Hmm. It's hard to say this game sucked because it didn't, but it is far from
perfect, and it is slightly overrated (but not nearly to the extent of TP). I got this game hoping it would be awesome, and I even got one of those coins for pre-ordering it. The game is good, and it feels Mario-esque, but it lacks the same magic and true Mario feeling that SMB3 and SM64 had. The whole space thing isn't even all that great. They advertised that gimmick to hell, and in reality, only maybe 5-10 of the games 40+ galaxies use it extensively. This is probably a good thing though. It almost feels like they are running out of gimmicks so they pulled this space motif out of their asses because they are afraid to go backwards and make the same thing twice, even if it was awesome. I wanted a true Mario 64 sequel and this is close, but far from perfect, similar to SMS.
Onto the subject of planetoid walking, am I the only one who thought it felt awkward and hard to control? Especially considering the camera is automatic, and flips around a lot, especially in the first galaxy. When you walked to the underside of a planet, the controls would sometimes invert, and it felt awkward and not very smooth as I found myself walking in tight circles while trying to get the direction right.
The game does have some redeeming factors though. It does offer a fair share of "massive" galaxies to explore. All of them follow classic Mario set up too. You have you dessert land, grass land (sort of), lava land (personal favorite), ghost land, and some others. There are even a few tropical areas. Even though these areas are nice, the objectives feel short and easy. Even up through the end. In particular the last area, and final battle are pretty anti-climactic. You only need half of the game's stars to complete it, and it is not too terribly difficult to get them all. SMS was difficult in a challenging way. This game seems very easy in an almost boring way. I have 72 right now. There is also very little room for exploration. Most of the stages are pretty linear. At least in SMS (which was great) you could explore the large stages and find the shine at your own leisure. This time around you're stuck on a path. Occasionally though, you can feed a certain character a certain number of plot related items and find a secret planetoid and get a secret star. I still miss the sense of freedom and exploration SM64 and SMS had. SM64 was still the best in this aspect since you could get stars out of order.
Oh, and one more thing: I am so fucking sick of Luigi being made into this reluctant panzy sissy character. No. What ever happened to the old days where Luigi was just as competent as Mario? I can't stand his new character.
So, that's pretty mush it. It is pretty awesome, but it has some flaws. But what game doesn't?
Re: Super Mario Galaxy = God
Luigi was originally a palette swap of Mario. Then in SMB2 (japan) they made him jump higher but slippy I believe. Then in SMB3 he was back to a clone but with his own graphics. Same with SMB4 (World). But I mean come on, they have to make him different really. Do you really just want to play Mario but with Luigi's face/green colors? The whole point is for him to be different, atleast in single player games. Maybe if you are playing 2 player you want it the same to be fair.
Which makes me remember, after SMB4, they completely dumped 2 player from Mario. That's kinda gay.
Re: Super Mario Galaxy = God
I agree, I hate how Luigi is always made out to be a bumbling buffoon. They're the Super Mario Bros., not Super Mario and Loser Luigi.
Re: Super Mario Galaxy = God
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Originally Posted by
rock_nog
I agree, I hate how Luigi is always made out to be a bumbling buffoon. They're the Super Mario Bros., not Super Mario and Loser Luigi.
Me too! I like luigi!
But I find that there is one game where he can clean the floor with mario. Mairo hoops 3 on 3. His special is the easiest one to pull off. Instead of trying to tap out an M, an awkward, B, or a triangle, it's a nice simple L, turning his back to the enemy, making him harder to steal from. ^_^
Anywaaay...just tried this out at a friend's. Oh my gosh...It's incredible. It just feels surreal, that's how awesome it is. I am getting it when I pick up my Wii, that's for sure.
Re: Super Mario Galaxy = God
Got all 120 stars, and I'll likely slowly get through it again as Luigi over the next couple weeks. One thing I have to say is that I really, really like the purple coin stages. Some have you ride on rails without missing a coin, some are tests of speed, others have you explore every nook and cranny of a stage, but all of them are a blast. For the first time ever in a platformer, I wish there were even more stages devoted these type of collection levels.
Re: Super Mario Galaxy = God
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Originally Posted by
MottZilla
Luigi was originally a palette swap of Mario. Then in SMB2 (japan) they made him jump higher but slippy I believe. Then in SMB3 he was back to a clone but with his own graphics. Same with SMB4 (World). But I mean come on, they have to make him different really. Do you really just want to play Mario but with Luigi's face/green colors? The whole point is for him to be different, atleast in single player games. Maybe if you are playing 2 player you want it the same to be fair.
Which makes me remember, after SMB4, they completely dumped 2 player from Mario. That's kinda gay.
He was a palette swap in both SMB3 and SMW... unless you are playing the GBA versions of those games (or the All-Stars version of SMB3) where they gave him the All-Stars graphics
Re: Super Mario Galaxy = God
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Originally Posted by
DarkDragoonX
I wish there were even more stages devoted these type of collection levels.
They're not collection based levels, they're objective based.
:P
Re: Super Mario Galaxy = God
This game rocks! My friend and I beat in on multi, I basicly beat bowser myself on his second part, I was player two and I was bouncing him everywheres and it was funny. It is possible to destroy Bowsers fireballs as second player.