Re: I'm going to be re-jiggering the custom enemy system...
This enemy editor will be better than I ever imagined!
I'd like only a tiny few more things into it...
1.Enemies which bounce Link back when he hits them. (LttP switch monsters and Giant Moldorm)
2.Enemies electroshock Link. (LttP Agahnim, electromedusas and greenies)
I think I would be quiet after these added.
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by
_L_
If I'm implementing drowning, I'd better be implementing drowning enemies to boot.
Some should be able to drown in Shallow water too. (Or at least dissipate. Gels, for example. Suppose they had contact with a pool of water, and their gelatinous substance broke down for some reason. This may not be true for (the already fictional.) the Gel's consistancy, but this is something to be left for the individual quest designer's imagination, rather than them having to be limited to the Gel as we all know it.
Quote:
Originally Posted by
_L_
Also: enemy flag "Shields are Mirrored" is coded. With this, you can make those Mirror Shield Darknuts that everyone's been asking for.
What will these be mirroring, exactly? Sword Beams? Magic Beams? Fireballs? (Yours or the enemies'? Both, perhaps?)
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by
_L_
It would be mutually exclusive with the splitting effect, though. You couldn't make a splitting Zol that grows into a stronger splitting Zol. Fortunately, no such enemies exist in ZC 2.11.
Why not? Zel Tribbles grow into stronger Zol Tribbles after a few seconds.
Re: I'm going to be re-jiggering the custom enemy system...
What's a "Zel Tribble"?
Anyway, my point stands: Gel Tribbles cannot split into enemies, and Zol Tribbles cannot grow into a stronger enemy.
Quote:
Originally Posted by
ShadowTiger
What will these be mirroring, exactly? Sword Beams? Magic Beams? Fireballs? (Yours or the enemies'? Both, perhaps?)
It ought to match Link's own Mirror Shield in behaviour. So, yeah, both.
Re: I'm going to be re-jiggering the custom enemy system...
as long as were on enemies, is it possible to make a "Shadow/Dark Link" enemy? Basically it would have these characteristics:
When you enter the room he's in, the Shadow Link will have the exact same sword, shield, and Ring Link has, it walks toward him and actually "slashes (or stabs)"
In the misc properties,
I have to go, but I'll finish this post later
EDIT: continuation from the last sentence:
In the misc properties:
Each number would represent 1 usable item, for example, Misc 1 would represent the boomerang, a 0 would mean no Boomerang, a 1 means L1 Brang, 2= L2 etc
Misc 2 would be Bombs, 0 = none 1 =only reg, 2 = reg + super 3 = only super
Misc 3 = Bow; 0 none 1= short 2= long (if if misc 4 = 0, then changing the number here will do nothing)
Misc 4 = arrows (if Misc 3 = 0, then changing the number here will do nothing) 0 none, 1= wooden. 2= silver, 3= golden
Misc 5= shield 1= small, 2=magic, 3=mirror (the enemy flags (invulnerable in front/back etc wont do anything if thes misc # is greater than 0)
and some more, I'm just slight;y brainstorming here
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by
majoras_wrath
as long as were on enemies, is it possible to make a "Shadow/Dark Link" enemy? Basically it would have these characteristics:
When you enter the room he's in, the Shadow Link will have the exact same sword, shield, and Ring Link has, it walks toward him and actually "slashes (or stabs)"
In the misc properties,
I have to go, but I'll finish this post later
:odd: I'm speechless! I was thinking about in on the bus 3/4 hour ago!
So, supported. I add only the followings:
1. If it's hard to make the exact idea of MW, then at least an enemy with Link behavior would be nice. (Walks around, stabs/slashes, has shield in front, etc.)
2.Is it possible for Shadow Link to have the exact same items that Link currently has?
Re: I'm going to be re-jiggering the custom enemy system...
One attribute that I would like to see would be a "moves opposite of Link" to simulate Goriya (the guys who copied your movement patterns - a red version also shot at you if they saw you).
And how can one simulate the archers from Zelda III who tried to make sure that they were always outside of sword distance? A negative homing rate?
Re: I'm going to be re-jiggering the custom enemy system...
Quote:
Originally Posted by
CastChaos
2.Is it possible for Shadow Link to have the exact same items that Link currently has?
Thinking about this gives me an idea: a "Weak shield" flag that renders the enemy's shield equal to Link's - as in, it only blocks arrows and magic and sword beams and such.
As for the main concerns, which are:
* An enemy that stabs (or even slashes) with a sword
* An enemy that has more than one weapon
I can but say: maybe, maybe not.
Re: I'm going to be re-jiggering the custom enemy system...
That would be an awesome thing to have! Talk about one heck of a quest!:) :)
Re: I'm going to be re-jiggering the custom enemy system...
Certain Z3 shooters only fired when Link swung his sword. You will be able to make your own Shooters do that by setting dmisc9 to 1.