I think it'd be rather funky in top-down areas.
An easy way to do it would be to edit the script so that it depended on Link having a certain item to function, then disable that item in the DMap disable box for top-down DMaps.
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It's already set up that way. I dont let the player jump in the SHUMP levels, after all.
The Jump Script handles jumping, dashing, wall climbing, and all other assorted passive abilities. It's an FFC script and it runs on FFC1 on every sideview area of the quest. So if you want to use it in your own quest, just don't assign the script to FFCs in top-down areas.
And Joe - I'm not using ripped graphics. Kain and Golbez are redrawn by me based generally on how they look. (Actually there is ONE ripped sprite in the game now because I couldnt get it to work right ... can YOU find it?)
Ah right ok.
No, I can't find it =P
I haven't played this since quite a few months ago, I should give it another try.
Why not use the global script?
Could have, with item or DMap based wrangling. But I started this way, so no problem keeping it that way.
If you're looking for new material, check out these highlights:
1. Location of the first boss (where you get your level 1 saber). Boss has been changed and updated. (Pheagon)
2. Disentigration beam (in Cancer) now shoots a bullet as well as cuts sand.
3. New boss (Ray Crystal) guarding the High Jump in Aries.
4. New bosses in Libra (Kain, Golbez)
5. New enemies and bosses in Libra and Gemini corridors.
6. New bosses in Taurus (Ray Crystal2 guarding the Black Hole Armor and Pheagon2).
I'm working on re-vamping all of the old bosses to add the enemy life meter and explosion I've developed, so they'll all be getting a facelift.
Update with two new bosses. I'm trying out new techniques to overcome ZQuest's 32 FFC limitation. These bosses spray bullets all over the arena, getting 50-100 shots on the screen at once. On my machine, it goes off without any slowdown, either. Please let me know if your machine encounters slowdown. (The quest starts you out at one of the Taurus bosses; the new Libra boss is just a few screens east, cheat to get there.)
DOWNLOAD: Uses Beta 718.
http://users.sephiroth.ws/C-Dawg/Zodiac02-16-08.zip
http://users.sephiroth.ws/C-Dawg/Bullet_Spray1.bmp
http://users.sephiroth.ws/C-Dawg/Bullet_Spray2.bmp
http://users.sephiroth.ws/C-Dawg/Bullet_Spray3.bmp
http://users.sephiroth.ws/C-Dawg/Bullet_Spray4.bmp
Hey C- I think you linked the wrong one, especially since it say's 12-16-07...You tease you.
D'oh. Problem noted. Fixed.
http://users.sephiroth.ws/C-Dawg/Zodiac02-16-08.zip
When I tried the newest boss, the framerate dropped to, um, 9.
But then again, the fairly tame crystalline boss next door to it only permits a framerate of 28, so maybe I just need more than 1GHz to work with. (It's been awhile since I last checked this quest out, I admit sheepishly.)
I'm running a 2.6ghz box and I dont get any slowdown in 718. However, I get horrible slowdown exactly as you describe in the latest beta (735?). I think DarkDragon explained that he added alot of exceptions for testing purposes and forgot to take them out.
The more heavy portions of the script drop down to 40-45 FPS. I'm running a 1.3 Ghz laptop with a crappy video card though, so take that as you will.
This is in beta 718 btw.