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Re: Post screenshots of your quests here.
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Re: Post screenshots of your quests here.
After I finish my quest I am going to make a DX version and...well heres the difference:
http://i216.photobucket.com/albums/c...verkillss7.jpghttp://i216.photobucket.com/albums/c...rkillDXss1.jpg
Same room, just a little different lol
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Re: Post screenshots of your quests here.
I prefer the DX version.
EDIT:
Come to think of it though, surely you could spruce up that DoR screen a bit?
Use some bigger trees/brush for the top screen boundary, and try to add a bit of wobble and zing to your mountains.
The green rocks are also perhaps a little unusual.
Have you seen DoR 2.0 though?
It's a lot nicer than 0.9, but it's not in the database yet.
If you go into PureZC's forums, it's in Radien's Quest Project Forum.
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Re: Post screenshots of your quests here.
Quote:
Originally Posted by
Joe123
I prefer the DX version.
EDIT:
Come to think of it though, surely you could spruce up that DoR screen a bit?
Use some bigger trees/brush for the top screen boundary, and try to add a bit of wobble and zing to your mountains.
The green rocks are also perhaps a little unusual.
Have you seen DoR 2.0 though?
It's a lot nicer than 0.9, but it's not in the database yet.
If you go into PureZC's forums, it's in Radien's Quest Project Forum.
Well its only the second screen but i guess i could change the green rocks lol.
and ill go check that 2.0 out thanks
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Re: Post screenshots of your quests here.
Revfan's super short guide to screen design:
http://i21.photobucket.com/albums/b2...9/Pureshot.png
Ahh, here's a nice shot (Pure graphics or not). But here's the question, why does it look so good? Well, it follows this template fairly well:
http://i21.photobucket.com/albums/b2...gnTemplate.png
Now let's layer this template over my previous shot and let's see how it matches up...
http://i21.photobucket.com/albums/b2...ignExample.png
See how it works? A lot (If not all) of the objects rest on those lines, and the main focal points of the screen are within the circles (Well, almost. Due to ZC's limitations of only being able to put things in 16x16 tiles, it's almost impossible to make things completely perfect). Note how it brings all of the attention toward the center of the screen without much actually being there at the center (Then again, there's also the factor of how the shadows let up in the middle, but that's not the point :P). Of course, the screen shouldn't completely conform only to the guides, it should have flaws. Flaws are what make things interesting and exciting. You also won't be able to follow the guides at all with some screens out of pure neccessity due to the function of the screen.
Of course, there's more to making a good screen than that (Tiles, Palette Colors, and Screen Detail factor into that as well), but that's the jist of laying the combos out properly...
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Re: Post screenshots of your quests here.
Wow, that's a handy guide.
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Re: Post screenshots of your quests here.
Looks sweet Revfan, nice work there.
...and speaking of geometric shapes:
http://i235.photobucket.com/albums/e...D/zelda018.jpg...http://i235.photobucket.com/albums/e...D/zelda016.jpg
A spiral, and a, ...uh, a circly thingy.
It's really neat watching the spiral one swirl around. Oooohhh, Aaahh.....
..while the second one is not as fun because it usually kills you.
Can Anyone say "Custom Patra!" Yeah. Naturally one is now in the works. Gonna take some brainstorming though as each wave of eyes can do pretty much anything.
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Re: Post screenshots of your quests here.
Quote:
Originally Posted by
Gleeok
Gleeok, you are pure evil. But it looks awesome.
Revfan, I hope you don't mind if I post that screen guide you made on the Pure ZC forums. There are a lot of people there that need that kind of guide.
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Re: Post screenshots of your quests here.
Of course I don't mind. It's not as if there's much there to post anyway.
Gleeock: That looks... Like a pain in the ass to script. Unless there's been some new features added to the enemy editor that I don't know about, I really need to keep up more (I THINK it's scripted, that's the only explanation I can think of as to why the fireballs are going overtop the subscreen). I really don't do much in ZC outside of tileset building.
As for the screen design, it looks... Busy. And empty. It's understandable that you wouldn't put tons of objects everywhere on a bossfight screen (Are those bossfight screens? Otherwise, shame on you.), but come on, a blank, black floor? I doubt it would be difficult to just put some floor tiles down...
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Re: Post screenshots of your quests here.
Yeah, it's 100% scripted. You can't get 100+ ffcs on the screen at once.
These would be great for adding shooter genre games to ZC. I'm still sad that there is no tileset to make it work though. :(
My offer still stands. If anyone wants to make a basic 2.5 tileset, I'll do the scripting for it.
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Re: Post screenshots of your quests here.
Quote:
Originally Posted by
Gleeok
These would be great for adding shooter genre games to ZC. I'm still sad that there is no tileset to make it work though. :(
It's not Gradius III or anything, but what do you think I've been doing for the last six months? Farting in a bag for posterity?
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Re: Post screenshots of your quests here.
Well it just doesn't seem right to use your tiles before your quest is released.....although I guess it's been done for years if you look at the DoR tileset. You do good work though.
I guess you have a point.
Quote:
Originally Posted by C-Dawg
what do you think I've been doing for the last six months? Farting in a bag for posterity?
Hey what you do in your own time is your business.
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Re: Post screenshots of your quests here.
To assuage your guilt, you can help me out.
I've figured out a way to make scrolling backgrounds that shouldn't cause too much slowdown. But I need looooong tilepages of backgrounds for the corridors to make it work. We have enough tilespace, I think, but someone has to go and make the backgrounds. You want to do that? They need to be long enough to scroll at 1 pixel for up to 14000 tics, which works out to... uh... 14000 / 16 tiles high. Is that even possible..?
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Re: Post screenshots of your quests here.
Hmm... Why not, eh?
http://i4.photobucket.com/albums/y14...s/zelda010.jpg
I know it's a jpg, but meh... get over it :P
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Re: Post screenshots of your quests here.
Quote:
Originally Posted by
migokalle
Gorgeous. No matter what else one might think about PureZC, you folks do produce some lovely tilesets.
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Re: Post screenshots of your quests here.
People don't like PureZC? Why?
The only thing I notice, is the lack ofsome peoples maturity...
But only SOME... anyways, I need to comehere more often... I used to love it ''back in the days'' :P
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Re: Post screenshots of your quests here.
Quote:
Originally Posted by C-Dawg
They need to be long enough to scroll at 1 pixel for up to 14000 tics, which works out to... uh... 14000 / 16 tiles high. Is that even possible..?
:odd: What!? ...Are you serious? Are you talking about looping an animated 16 frame tile ...over 900 times, or having a long string of tiles that have different animation as the cycle through? Does combo animation slow down ZC that much?
Quote:
Originally Posted by
migokalle
Awesome shot.
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Re: Post screenshots of your quests here.
Quote:
Originally Posted by
migokalle
People don't like PureZC? Why?
The only thing I notice, is the lack ofsome peoples maturity...
But only SOME... anyways, I need to comehere more often... I used to love it ''back in the days'' :P
The main reason is this: While most people at AGN are older, most members at Pure ZC are younger. That alone is enough to cause a segregation.
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Re: Post screenshots of your quests here.
Quote:
Originally Posted by
Gleeok
:odd: What!? ...Are you serious? Are you talking about looping an animated 16 frame tile ...over 900 times, or having a long string of tiles that have different animation as the cycle through? Does combo animation slow down ZC that much?
The combo animation isn't a problem, it's just boring. Very hard to do a full landscape that way. Heck, my backgrounds are light years behind even the original Guardian Legend.
What I'd like to do is put an FFC at -16,-16 and use a script to draw a full screen's worth of tiles to layer 0 in one command. Then, the FFC will move south at speed of 1 or something. When it gets to 16,16, it will snap back to -16,-16, but change the drawtile command to point to the next tile in the tile list.
The effect should be one drawtile function slowly scrolling through a vertical line of tiles on the tilesheet, which means I can draw whatever I'd like to be the background.
The obvious issue is tilespace.
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Re: Post screenshots of your quests here.
Ah, what about combo cycling to recycle the same animations all over again. Then having a "transition" tile animation to go between them. You could then use a script to change them when you wanted to. Alot less tiles, but alot more scripting.
...Actually _L_ did something similar...you could set all the tiles on layer 0 in one for loop every so often. Hmm...still have to use up some tile pages, but nothing crazy. You're not thinking of Screen->DrawTile I hope.
Quote:
anyways, I need to comehere more often... I used to love it ''back in the days'' :P
I remember oregon trail back in the day. ;)
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Re: Post screenshots of your quests here.
Quote:
Originally Posted by
migokalle
anyways, I need to comehere more often... I used to love it ''back in the days'' :P
Heh, good to see you here.
I've always preferred it here personally.
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Re: Post screenshots of your quests here.
Quote:
Originally Posted by
Gleeok
You're not thinking of Screen->DrawTile I hope.
I am. DrawTile can be arbitrarily large, it appears. So I can use one Drawtile command to draw a 250 x 160 tile from the tile page. Then I can move the FFC so that the large picture moves down. And when it moves one tile down, move the FFC back up and start Drawtile from the next tile down on the tile page. It's only one Drawtile, shouldn't be too bad.
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Re: Post screenshots of your quests here.
Quote:
Originally Posted by
migokalle
Lots of ugly colors, and not to mention to fugly pixel distortion everywhere (Though to be fair, that's probably caused by the JPG. But still, there's no reason to put a screenshot in JPG format.)
Also, am I the only person who can't fucking stand the new DoR?
EDIT: Oh, and PureZC? This may sound a bit ironic coming from me, but if you ask me, the entire site has it's head shoved up it's ass. The community has this air about it that screams "Well if it's not us then it must be evil."
To be sure, that's exactly the way I am, but I personally can't stand people like me.
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Re: Post screenshots of your quests here.
Quote:
Also, am I the only person who can't fucking stand the new DoR?
Yep, just as you were the only person that couldn't stand the last one too ;)
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Re: Post screenshots of your quests here.
I liked the old DoR better than the new one honestly. It's the new grass that kills it. I normally go for the SD3 grass, but the new DoR just rapes it so badly...
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Re: Post screenshots of your quests here.
Ah, I think it looks great personally.
I can see why you might think the styles clash, but I think the extra detail looks a lot better :shrug:
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Re: Post screenshots of your quests here.
It's a combination of a number of things... The clashing styles, the colors, the over-repetition of it...
At least the plain green had some charm.
The grass also doesn't look right. It only uses the "Grass" on tiles that don't already have something over them. 2-grass color palettes really aren't made for the SD3 grass. The only thing I like about the default DoR colors is that they hide this pretty well, but when you modify the DoR palette to resemble the SD3 one, it becomes BLATANTLY obvious (Ignore the fugly sand to your right <.<)
http://i21.photobucket.com/albums/b2...9/zelda031.gif
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Re: Post screenshots of your quests here.
When I look at old DoR screens that don't use the SD3 grass now, they seem really plain to me.
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Re: Post screenshots of your quests here.
*Edited above post. Read above.*
The way that you use Cset 3 and layers to simulate the SD3 grass looks (And feels) VERY forced...
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Re: Post screenshots of your quests here.
Oh, you mean because it has to use the same greens as the trees?
Well that's why you don't have palettes that look that then I suppose though really ;)
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Re: Post screenshots of your quests here.
But the tree greens being forced to match the grass greens doesn't give people who edit the crap out of anything before they use it for stuff like me much flexibility :/
Then again, I just enjoy bitching.
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Re: Post screenshots of your quests here.
Yeah, I take your point.
I can see what you mean, but I still like it though.
I'd noticed =P
EDIT: Haha, 1337 posts
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Re: Post screenshots of your quests here.
And in yet ANOTHER palette I've tried, it still looks bad.
http://i21.photobucket.com/albums/b2...zelda032-1.gif
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Re: Post screenshots of your quests here.
That's more of a MC palette, correct?
The greens that the grass uses are too yellow.
But then that's what you want for the trees.
Just use 8 bit mode...
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Re: Post screenshots of your quests here.
If I make it 8-bit, then that means I'll have to make everything 8-bit, then I'll get sick of duplicate colors since I'm using 8-bit for everything anyway, so then I'll have to break down the palette and optomize it, then I'll have to recolor everything, then I'll get tired of the LTTP tiles and wind up rebuilding the tileset from the ground up anyway...
I hate being me.
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Re: Post screenshots of your quests here.
Sounds like a great tileset, got an estimated release date? =P
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Re: Post screenshots of your quests here.
I'll bet 100 Pineconn Dollars that the answer will be, "Likely never." :p
The palette in the last shot is pretty bad. The water and browns look pretty good, but the greens don't mesh. I really don't know what to say.
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Re: Post screenshots of your quests here.
It mostly looks bad because those colors were meant to have the brightest grass shade as the regular grass color, not to have that as highlights (Which is what I kindof had to do in order to get it to work). I probably could get it to work if I messed with it enough, but I really don't feel like it. Look at the same shot and palette in the old DoR:
http://img233.imageshack.us/img233/581/zelda034bu7.gif
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Re: Post screenshots of your quests here.
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Re: Post screenshots of your quests here.
Well in your opinion anyway. Then again, my opinion is the only one I care about in the end.