Re: How do I set the start position of Link?
Quote:
Originally Posted by Freedom
What do you mean change the link model?
http://img.photobucket.com/albums/v1...ookForLink.jpg <--this is how he looks now
http://img.photobucket.com/albums/v1...eBoomerang.jpg <--here is how he used to look o_o I tried to change before and ...erm had a coloring problem
Re: How do I set the start position of Link?
Oh yeah the doors are doing the same thing as the other -_- they are still showing as open..
http://img.photobucket.com/albums/v1...owAllFixed.jpg
http://img.photobucket.com/albums/v1...ghtsKirbys.jpg
I also Want to get the zelda 3 subscreen to work correctly.. and its like.. not O_o
Re: How do I set the start position of Link?
You don't realize what your asking, to change Link you have to change his palette, which then effects every other tile in the tileset that uses cset 6.
that could end up being a whole lot of work.
I haven't even grabbed the other tileset
Re: How do I set the start position of Link?
O_O..... well dont worry about the triforce peice i got that my self. thanks to you i figured out how to grab the tileset peice.. but for link O.o;;; he looks like..a dot or somthing.. lmao.. and why do the darknuts look like kirbys?
Re: How do I set the start position of Link?
I fixed the ladder in room 2.
http://www.filelodge.com/files/hdd6/.../Triforce2.zip
but the top tiles for the roofing I can't seem to make it out correctly
Re: How do I set the start position of Link?
You're getting me really confused here.
I'm not sure what your trying to do anymore.
Your still using those wall tiles wrong, there are supposed to be corners, where you are using straight pieces.
If you don't like the second tileset any better, then go back to the first and set all the doortops to overhead, and just leave the Nayru's love, Farore's wind, and Din's fire out of the game. ;)
Re: How do I set the start position of Link?
well wait this tileset is fine everything is all set. automaticly.. forget what all i said then. lol I fixed the roof tops now :P. found the tiles. but how come the doors still appear as opened?
Re: How do I set the start position of Link?
ok here is the most updated one. wall tiles fixed.. all i was wondering if you could do now is like try to fix my doors? and make me like one template room like you did for the other one if it isnt too much trouble. and the item basement and such..I would like the door tile in the 2nd room to have the stair look but last time I did it the stairs blocked link lol..and if you could Help make the zelda3 subscreen work so it doesnt look like gibberish if you can do that for me ill take it from there.. I just need a boost. everytime I try to do it i end up fucking up and i dont wanna start over an 11th time >_<
Ill deffantly credit you for the help too.
http://www.filelodge.com/files/hdd6/.../Triforce3.zip
I set the DMmap to dungeon. i set the screendata to treat like dungeon and yet the doors are opened still? WTF?
Program:
http://img.photobucket.com/albums/v1...orsProgram.jpg
And Here it is in Game:http://img.photobucket.com/albums/v1...edDoorsNot.jpg
http://img.photobucket.com/albums/v1...TilesFixed.jpg <--fixed
Re: How do I set the start position of Link?
Re: How do I set the start position of Link?
Thank You Thank You! I really appreceate all the help!!! :)