LMAO that's awesome. Fucking train. It's so exciting being on a set track. I can't wait to collect track pieces so I can get to a new area. yay!
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LMAO that's awesome. Fucking train. It's so exciting being on a set track. I can't wait to collect track pieces so I can get to a new area. yay!
So has anyone played this yet? It got a very good review on IGN, but this is the same guy who gave Phantom Hourglass a good review. I don't have a DS right now, and have don't see myself getting one again anytime soon, so I can't play it quiet yet.
I have. It plays a lot like Phantom Hourglass. If you liked PH, you'll probably like this too.
The biggest thing is that they've replaced the boat with a train. This is not an inherently bad idea, but so far (I''m about 55% through) they've implemented it poorly.
Shortly after the trigger incident setting the main plot afoot and you get your hands on your own train, mysterious evil trains appear on the rails, and you have to avoid them. They are not explained, and while they move randomly, they are also death if they collide with you. They're also faster than you, so if you've got one on your trail, and you're far away from a Junction point, it's almost guaranteed to be Game Over for you. You can use the cannon to slow them down, but they put themselves back together.
There's a few new items, such as the pan flute, used by blowing into the Microphone (and manipulating the touch screen to choose notes), the gusty-pinwheel-thing which creates gusts of wind, also used by blowing into the Microphone. There's a few mundane, non-microphone objects to be found, such as Bombs and the Boomerang, but I assume there will be others.
Also featuring in ST is the central dungeon. A welcome respite from the first game is that you do not have to revisit cleared areas in the dungeon. While you WILL be visiting the dungeon before/after each level, you don't have to clear areas more than once. However, there are treasures you can't get the first time through, needing items from later on.
The Phantoms are back, but this time they're not the invincible behemoths from the first game. While they move and attack the same as in PH, you quickly devise a means of defeating them, thanks to your spectral cohort who accompanies you in the central dungeon. (I won't say who/what it is, because it's a spoiler!)
As far as the plot goes, it works a lot like PH. The setting is about 100 years after PH, and everyone from that game is dead (Except Niko of all people). Presumably, Link and Tetra found the new land they wanted too, and settled down. Zelda is in it, and she plays an active role in the game, for once. No sign of Ganon, though.
The reason Link is on a train is... well, a zillion years ago (a metric zillion, not an imperial one!), a great evil was sealed away by the Spirit Tower. The train tracks are actually conduits which bring power from the four temples to the tower to keep the evil sealed away. The villian, who is revealed about two minutes after his initial appearance, (somehow) made the Spirit Tracks disappear throughout the land, which allowed some giant evil train escape (which apparently isn't the sealed evil, since you're later told it remained sealed) and broke the Spirit Tower into a bunch of floating blocks.
Link has to use the legendary Spirit Train to restore the Spirit Tracks by climbing the Spirit Tower, and recovering Spirit Track Map Piece Thingies and beating the dungeons which restores the Spirit Power to the Spirit Tower via the Spirit Tracks, and allowing the next portion of the tower to be accessed.
Yes, the Official Zelda Naming Scheme is out in full force this time around.
Although I will reserve full judgment for after I beat the game, I will say that it's been fairly enjoyable so far. It will not make my top-5 list, however.
I just beat the first temple. How much harder / more intricate do they get? While you expect the first dungeon to be not too hard, it was so easy I'm a bit worried.
Does your friend also understand that this game takes place a long fucking someodd time before the Original Zelda?
Let's examine "chu chu train" The train in question, as far as we understand, is fueled by either steam or coal. I believe there was an article confirming one of the two, I don't really know. What I do know however, is that it was not one of the slime creatures that Link has encountered in his last quest, or even in Wind Waker or Majora's Mask. I'm pretty sure it's not fueled any slime creatures actually
...unless you meant "Choo-choo train", but that's preposterous. Everybody can spell "Choo", they learn it in kindergarten. I will admit though, I've not been paying a lick of attention to this game, nor do I really care at this point. *sighs*
I got the game on Wednesday. I'm having fun so far. The train is a neat idea, but it's takes a long time to travel from one place to another. I hope there are train upgrades later in the game that make it go faster. Also, I miss Tetra :( I like her way better than plain ol' Zelda.
Phantom Hourglass was really easy. I don't expect this to be much different. I think the days of difficult Zelda games is long past. Either that or we're all just too good, lol.
I will say some of the stealth parts in PH were challenging. And getting through the Ocean Temple (especially on a minimum time run) was great.
I remember the first dungeon in PH being a lot harder than the first dungeon in ST. Then again, that might just be because I'm already used to the stylus controls.
I'm holding off on playing any further until I go home for the holidays. It'll give me something to play there, since I won't be taking my 360 or PC with me. Sigh, I'm going to have to wait to try out the new additions for the Soldier and Demoman in TF2...