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Finally another part coming out, but I think I'll take my chances with the 'official' release now; don't wanna spoil too much, after all. Still, glad to hear you're making so much progress.
Something else, though; I like the idea that the Dark Sword deals very low damage to the monsters. After all, using a dark weapon to attack dark creatures is usually a bad idea, unless you have no other choice in the matter.
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The sword is the weakest item in the game because its the only item that doesn't use magic.
Magics are certainly superior, but of course forces you to always eye your magic meter. But of course you noticed by now how generous enemies are with magic replenishing. Over time, enemies will be more generous on rupees and less on replenishing magic and health.
Also, even if the sword is weak, when levelled up it becomes much more powerful.
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Uploaded the quest again, I am doing 2 versions, depending on your circumstance.
Pick one of the the following choices:
- I have either not played this quest yet, or deleted my old file and I want to begin at the entrance of level 3, and I want to try out the added perks of the fully upgraded equipment.
http://www.2shared.com/file/fLs-fT0q...esswithin.html
- I currently have the quest file and want to try Level 3 using the equipment that I've collected in my journey.
http://www.2shared.com/file/Kr8TBNq2...esswithin.html
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I went with the quest file that's a continuation of what I have so far, which is a level 2 sword, level 1 heart (?) ring, and not much else (I don't want to make things too easy by grinding). Good thing I had that heart ring because the early going was tough with no weapons.
As far as issues, I noticed that the locked doors re-lock themselves when you get your gear, which makes it possible to get stuck if you go the wrong way after the cannon part and unlock a door that requires a small key before getting your gear since the key doesn't reappear if you already got it. That same locked door also reacts to being slashed when it's locked, changing one of the tiles.
In the chase cutscene, it's possible to switch screens by moving left/right at certain times.
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Thanks Colossal, I just fixed the issues I believe. I will test it later. I will also work on finishing the boss battle, along with the first Palace. (I am including palaces now, but they'll be more like mini labyrinth styled stages featuring puzzles and traps and enemies that are similar to that of Zelda 2. But don't expect these Palaces to overshadow the levels because they serve as an extension to the levels instead.
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Looking forward to this game, but I think I'll wait for the full release to play any of it. Still working on Souls of Wisdom 1 and many other quests.
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A little update to say nothing new for now. I've taken a small break which I normally do which is how I prevent burning out. Burning out is what causes most quests to fail, despite how ambitious.
But rest assured my breaks are never non progressive because I am always seeking unique ideas, and imagining the next step in my quest. I am hoping to clue up North Faron soon, and introduce South Faron, which is an entirely new overworked map. So that will be exciting because South Faron is already half complete from earlier work, and I can immediately begin working on Level 4.
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Progress Report and Updates:
Finally got back into it, after taking a break to play fallout and some other games, I return with more progress reports.
As my skills with Zquest improves, so does my ability to create in good time. Once again I skipped the next segment to work on future areas. With the level 3 boss and the first palace giving me a mental block, I decide to jump a few notches and work on level 4 instead.
I am very proud to announce that in level 4 I am introducing something new to the Zelda series. Level 4 will be the first level to contain "parts", and it will express further my indoor/outdoor temple potential. Level 4 is a ruins level which will feature 3 parts. The first part will be a rocky swampy ruins area with indoor and outdoor rooms co-existing. This area will include a mini boss. After completing the area you'll reach area 3 of the level which is much more foresty but will maintain the swampy feel, in the second area you'll find an abandoned village which I plan to make it similar to Lost Isle's village, finally you'll reach old Hyrule Castle which will be the third segment of this level. Than finally the palace, which will be labyrinth style like all my palaces will be.
The reason I am breaking my levels down into deprecate parts is to create a brand new way to play Zelda. No more will you feel "okay, found the temple, lets beat this". Because the real levels is before the palaces, you don't know where it begins or ends.
Another example I will use with this format is the Dream Stage I am making. Which features travelling on a ship, getting swallowed by the wind fish who brings you to Koholint (spelling) island, only to find it only has a light house, than of course the light house tower, and upon reaching the top you find a bed which takes you to dream Koholint which is this messed up looking island in a dreamy space like location. Which than the palace is located.
Another purpose for such large and oddly designed levels is to create another large game that is interesting and fun. My goal is to make this game even larger than Souls of Wisdom, I want the overworked bigger, and players to have more hours punched in. But what makes this challenge difficult is that Souls of Wisdom is one of the largest quests ever built. On average the game takes more than 20 hours to complete, and to make another 20 hour hit, well, just call me masochistic by nature.
But it will be worth it, no matter how long this quest takes to complete.
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How delightful! Today I punched some serious time into this quest so I can finally clue up the Papara region, with nothing left but the boss battles, I am happy to announce the Horsehead battle is complete, and the fight itself brings players right back to Zelda 2, as it is necessary to practice good timing in your jumping attacks.
Horsehead is the real deal, the peak of pain that will surely make you wanna throw your controller down in rage, but come back for more. His flaming waterfall attack is beautiful, top it off with an attack that will surely bring you to tears. He's the boss you'll love to hate, and you certainly will feel a lot of accomplishment kicking his butt. Only the most expert of players should attempt to challenge Horsehead with low level gear, so level up before you encounter him so that the battle can be much less painful.
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