16c is out. We haven't fixed everything reported yet, but we're getting there.
Also, I'm not releasing a 17 because I have something special planned for 17. An experiment if you will...
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16c is out. We haven't fixed everything reported yet, but we're getting there.
Also, I'm not releasing a 17 because I have something special planned for 17. An experiment if you will...
Lolz. I knew about this a while ago... I like being the only one in the room knowing what is going on.
lol.. Still no Linux port, eh jman? I think it's time you resized your Windows partition and dual-booted between Linux and Windows, just so the linux ports can actually be done like they should be. :shrug: *gets shot*
Any new features in Beta 16c? I see an "underwater wave effect" DMap flag, but... Anything else? And what bugs were fixed?
From what I know (still downloading, 84% now), a good deal of the subscreen bugs were fixed, as well as some other things.
Oh, and before I forget... te drawing primitives have been changed around. Not all of them work though under the new format though. Rectangle, Ellipse, Circle, and Putpixel should work for sure (the new format will be in the drawing primitives topic), but I don't think the others will.
By the way, I noticed that if you export a Subscreen as code, (Into a .zss format.) and try to import it, it's expecting a .sub format. Is this a bug, of a feature of some sort?
EDIT: Upon further experimentation, I went "Rebel" and named it not .zss but .sub. When I tried to import it, (Which it DID see in the subscreen file selection field upon choosing Import Subscreen, whereas the .zss did not appear.) it claimed to be an invalid field.
I'll try typing in its normal name now, and see if it recognizes it. .zss files just aren't showing up at the moment.
EDIT2: Nope. Didn't work when I typed it in manually.
Hey guys, the new marked-up strings work. Try them out!
I think I know what you're talking about, and I just have to say: You're crazy, man! You're gonna destroy us all!Quote:
Also, I'm not releasing a 17 because I have something special planned for 17. An experiment if you will...
Jman, I just wanted to let you know (and everyone else too) that the script speed is MUCH better now. I've seen cases where the performance literally doubled, now that's a nice improvement :)
Now can you tell me if the LoadNPC problem is fixed in 16c? Do DrawCombo/DrawTiles work now?
This beta is awesome, I didnt get any crashes at all. This was after making a new enemy, mucking round with subscreens and playin with new items. I don't have a half finished quest to test on but starting a new one, no problems. Especially compared to 16b which desktop'd me frequently.
So yeah, keep up the good work =)
One thing though, are links jumping frames fixed at a certain number or change like everything else when you select animation type?