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Hello build 887!
...and AGN too! :heart:
So I've been away for too long perhaps, and see there's been lots of changes since 798, (Too many for me to go through now anyways) and was wondering what the most important of which might be. ..? Looks to be pretty good so far minus one little thing; The lweapons and eweapons from my quest don't seem to be working at all. It's like they are moving at 1/100th of normal speed. It's pretty obvious if you try to play it in 887. So.... How do I fix this?
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Re: Hello build 887!
go read the changelog you lazy bum <3 and a ton of stuff has happened since then, a large amount in the field of stability and functionality as well as most dialog boxes being redesigned for Large Mode.
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Re: Hello build 887!
Give us a link to the quest that worked in 798 and we can take a look at it to see what broke.
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Re: Hello build 887!
Hey, Gleeok! :D
Anyway, eweapons and lweapons were tweaked a little bit on the changelog. It's quite possible that they function completely differently from before. I'm not the best at scripting, but the weapons from 798 and 887 are much slower, apparently.
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Re: Hello build 887!
_L_ changed the step so it's 100th as small as it was before, allowing us to have non-integer (well, when you compare them to the old values then they're not integers) step values for LWeapons and EWeapons.
So just multiply their speeds by 100.
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Re: Hello build 887!
Ahhaaaa! I should of known this was L's handywork. ;)
Well, I'm sure that after the tedious work of going through thousands of lines of code is done there will be a nice benefit from all this, especially using Rand();.
Also lemme make sure I got this.:
Col is now Hit, but the appropriate suffixes haven't been altered except for depth..correct?
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Re: Hello build 887!
Don't think so.
It's written out in ZScript.txt though.
The 'Find and Replace' tool in notepad makes the 'tedious work of going through thousands of lines of code' a hell of a lot less tedious though.