We need Link->IsBig(), or something like that. If you're going to do any sort of collision detection on him, you have to know what size he is.
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We need Link->IsBig(), or something like that. If you're going to do any sort of collision detection on him, you have to know what size he is.
good point, though since his size doesn't change, you can just write scripts with the assumption of a certain collision box, can't you?
Yeah. I'm just thinking of writing scripts that could be reused in multiple quests with minimal modification.