Offical Beta Release topic
Build 142
Windows: Zelda Classic 2.5 Build 142 - Full
Linux: Zelda Classic 2.5 Build 142 9(beta 16) - Full archive
Changes:
- New title screen implemented
- ZCL is inluded with the download
- Drawing primitives except for DrawTile and DrawCombo are done
- Lots of bug fixes
Known issues:
- DN or _L_ can edit this later.
Build 119
Windows: Zelda Classic 2.5 Build 119 - EXEs only. Copy your latest beta folder and copy the zelda-w.exe and zquest-w.exe files into it.
Changes:
- Fixes a crippling quest bug where tiles would not load correctly when loading a newly saved quest. Note that quests built with 118 will not work in 119. Better hope you backed up yor quests (I warned you these would be unsable).
- Fixes a bug where older quests would have their subscreen element data corrupted. Quests already saved with thi corruption will have to be fixed manually. This will PROBABLY also fix the bug where the game would freeze when selecting certain quest items. It's not an engine bug per se, but a bug that comes about because of the aforementioned corruption.
Known issues:
- Same as before
Build 118
Windows: Zelda Classic 2.5 Build 118 - EXEs only. Copy your latest beta folder and copy the zelda-w.exe and zquest-w.exe files into it.
Changes:
- Quest format has changed. Quests made in this version will not load correctly in previous versions
- Bug where scrolling to another screen crashed some computers is fixed
- Bug where 1.90 quests would crash ZC when exiting fixed.
- Bug where changes to the screen in preview mode in ZQ would make said changes permanent fixed.
- Bug where csets would randomly cycle to black or otherwise possibly fixed. Quest makers, you may have to fix your palettes to get it to work correctly.
- Bug where using ctrl+down or ctrl+right when editing a tile past tile page 251 would crash fixed.
- Slow movement in Z3 movement changed a bit. See if the behavior is better or worse
- Bug where going into the overworld map then returning to normal play would cause slash combos to reappear fixed (I think. This needs to be verified)
- Bug where step->next combos would reset a combo's animation fixed.
- Bug where overworld map ould not update itself is fixed.
- Bug where hold up item sfx would not play when collecting an item is fixed.
- other miscellaneous changes.
Known issues:
- Drawing primitives still do not work as per beta 16 thread.
- Bomb flash bug still occurs
- Collecting of items causing other items to disappear still occurs
- Other stuff
Build 116
Windows: Zelda Classic 2.5 Build 116 - EXEs only. Copy your beta 16 folder and copy the zelda-w.exe and zquest-w.exe files into it.
Changes:
- Fixed a few bugs regarding map loading. Stll can't verify if the crashing bug on some systems has been fixed, however, I added a check that might verify where the crashing is occuring.
- _L_ fixed a couple bugs, and has moved the item and enemy editors into the quest menu itself.
- Fixed a bug where damage combos were too sensitive.
- koopa fixed a bug where the wrong csets would show up after using the map key
- Fixed a few item usage bugs that nobody noticed
- _L_ also seemed to fix a problem with string fonts, as well as the bug that prevented the pickup sound from playing when you pick up an item.
Known issues:
- like I said, I can't verify the crashing bugs on my machine, so it's gonna continue to be a game of random shooting until I find something unusual.
- Csets disappearing still occurs
- Bomb flash bug still occurs
-Some problems were reported with some items disappearing when other items are collected. The specifics are sketchy, so look out for this one.
- A few others, I'm sure of.
- Drawing primitives still do not work as per the beta 16 thread.
Note that these betas will be unstable. Use at your own risk.
Re: Offical Beta Release topic
Still crashes for me when scrolling to another screen.
(1st quest this time)
Re: Offical Beta Release topic
Do you have any idea when the Draw primitives will work properly? And have you made any progress on the LoadNPC script bug? Thanks for the hard work and communication :)
Re: Offical Beta Release topic
It's also not adding the zelda section to the ag.cfg file
I tried copy / pasting one in from another beta (16b), but it didn't change the crashing problem.
Quote:
[zquest]
mouse_scroll = 0
tile_protection = 1
show_grid = 0
grid_color = 15
snapshot_format = 0
save_paths = 1
cycle_on = 1
vsync = 1
showfps = 0
combo_brush = 0
brush_position = 0
float_brush = 0
open_last_quest = 0
show_misalignments = 0
scale = 1
animation_on = 1
auto_backup = 0
overwrite_prevention = 0
strict_midi = 1
import_map_bias = 0
zqmusic_bufsz = 64
layer_mask = 65535
normal_duplicate_action = 2
horizontal_duplicate_action = 0
vertical_duplicate_action = 0
both_duplicate_action = 0
leech_update = 500
leech_update_tiles = 1
only_check_new_tiles_for_duplicates = 0
gui_colorset = 0
Re: Offical Beta Release topic
you can get it to generate your ag.cfg file by having a blank save file then quitting.
Re: Offical Beta Release topic
Err... this seems to work okay for me. I haven't tried out ZQuest yet, but I've yet to find any bugs in the player. And then I'll bet one's just going to pop up right in my face <_<
Re: Offical Beta Release topic
Quote:
Originally Posted by
franpa
you can get it to generate your ag.cfg file by having a blank save file then quitting.
It generates the ag.cfg, it just doesn't add the zelda section.
I tried it with and without a saved game.
Re: Offical Beta Release topic
I played various quests including but not limited to Hero of Dreams, 1st.qst, my own quest currently under development (the LoZ-like one) and no bug in the player apart from fairies always stationary and clocks are dropped in quests that never did that before.
However, I see that the subscreen editor has a lot of "not yet implemented" sentence in it. Yet we can't increase the number of used items, just change existing ones. Plus when I added graphics to Cane of byrna and such new items... they remained garbage tiles! (that four blue hearths packed together).
I also would like to know how the Cane of byrna supposed to work in ZC... In LttP it summoned a spark circle making Link invulnerable and hurting enemies. Yet, in ZC it seems that it drops blocks, however the Cane of somaria should do that (and destroy it for second use).
Also, how will you, developers know that a version is stable and set? If nobody finds any bug for a month in a beta then it's considered stable or when you release the bugless, fully functional version, you already know that it's stable and you immediately set it?
Re: Offical Beta Release topic
yeah sorry Jman didn't change anything for me too one overworld screen and desktop again .
I can go in the cave to get the sword but I can't leave the first overworld screen
Re: Offical Beta Release topic
Ah, now here's te fun part. For those whose program crashes when going to another screen, tell me what allegro.log says at the end.